Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 19 Sep, 2024 @ 12:36pm

Version 1.66 (19/09/2024)

- Fixed delayed time of the Bleeder genetic trait
- Fixed an issue with the Dark Ages localization files
- Finished coding minor vassals event pool (!)
- Updated all language files (*)



(!) - Now all minor vassals amassing large fortunes will spend part of them... helping or hindering your efforts.

(*) - The language displayed is always English. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are but you'll find them on the Workshop.

Update: 12 Sep, 2024 @ 4:43am

Version 1.65 (12/09/2024)

- Rebalanced Legends rewards
- Fixed delayed genetics event pool. Now all the genetic traits are being applied
- Continued coding minor vassals event pool

Update: 6 Sep, 2024 @ 3:43am

Version 1.64 (6/09/2024)

- Coded a new rule for the player to select what music should play in the game
- Dragons in the mod AGOT will not suffer diseases anymore
- Streamlined the infertility code
- Finished the delayed genetics event pool
- Coded a game rule to address the delayed genetic traits
- Updated the loc files for all languages
- Added a delay for recent inheritances regarding event that demand Estates of the Realm (*)
- Started coding the minor vassals event pool



(*) - Works in inherited realms through death of previous ruler and it is fairer than before, when the player could be asked to assemble the estates of the realm immediatly upon inheritance

Update: 16 Aug, 2024 @ 5:16am

Version 1.63 (16/08/2024)

- Fertility was raised to vanilla levels, except for the 5% of characters that will be infertile (you can pick a rule to also disable infertility)
- Continued the coding of the delayed genetic traits system (still a long, long way to finish)

Update: 9 Aug, 2024 @ 7:16am

Version 1.62 (09/08/2024)

- Improved the text in the event "A Matter of Respect"
- Turned Dark Ages compatible with Sappho's Daughter mod
- Fixed AI tendency to release vassals
- Coded game rule to define how Guardians interact with Wards
- Fixed incorrect modifier icons in 5 instances
- Continued the coding of the delayed genetic traits system (still a long, long way to finish)

Update: 2 Aug, 2024 @ 4:56am

Version 1.61 (02/08/2024)

- Compatched Dark Ages with Unofficial Patch
- Fixed two typos in a tooltip of the event "A Great Diplomatic Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Management Opportunity"
- Reduced the Stress penalty in one option of the event "A Great Diplomatic Opportunity"
- Started coding a new event pool that delays the appearance of genetic traits along the childhood (*)
- Reduced the chances to vanilla level of getting genetic traits (was implemented in DA to be a tad bit higher)


(*) - Will also code a game rule to optionally keep the vanilla system of knowing on birth what are the genetic traits of the children

Update: 26 Jul, 2024 @ 4:23am

Version 1.60 (26/07/2024)

- Scaled the modifiers about recovering from plague to be in line with the plague loss of development rate
- Increased the control bonuses of "Long Term Plans" event option
- Reduced the requirements of the "Dynasty of Many Crowns" decision. Now it can be enacted if 5 members of a dynasty are independent Kings (is 10 in vanilla).
- Fixed the "Create Alliance" Character Interaction, was not creating the alliance
- Your vassals cannot demand the organization of the Estates of the Realm anymore if you are at war
- Fixed a consequence of plagues on the payment for infrastructure that could create a duplication of the payments for the same infrastructure level
- Removed a stress impact if you don't want to pay for infrastructure. Being Generous has nothing to do with it
- Added a Stress impact if you don't want to pay for infrastrucure. Having level 5 of Stewardship education is reason enough to gain some stress

Update: 19 Jul, 2024 @ 3:25am

Version 1.59 (19/07/2024)

- Cleaned up the code in the pregancy result modifiers
- Reduced the probability of getting Shrewd, Dull, Strong, Weak, Loyal and Disloyal traits
- Reduced the impact of certain traits presence in parents in their occurence of the children (see traits above)

Update: 11 Jul, 2024 @ 2:06am

Version 1.58 (11/07/2024)

- Reduced the chances a Depressed character attempts suicide
- Changed the way wound recovery works for AI

Update: 5 Jul, 2024 @ 4:06am

Version 1.57 (05/07/2024)

- Fixed first option of the event "Markets and Fairs" to apply the right modifiers
- Cleaned script values of non used variables
- Fixed two formulas pertaining artifacts
- Reduced by a factor of 3 the frequence of purges for the AI to pick
- Halved the probabilities of the AI picking the "Finance Piracy Operation" decision