Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 11 Apr @ 4:13am

Version 2.06 (11/04/2025)

- Added two new entries to locs that were forgotten in last update revision of how I implement changed locs (!)
- Added a missing opinion penalty about the central character in the event "Losing Face" to make sense from a narrative perspective
- Improved slightly the grammatic of a follow up event to the event "The Annals of History"
- Turned the trait "Gluttonous" more... palatable
- Updated all language files (*)



(!) - Many thanks to @Hunter that has a sharp eye to catch all the mistakes I make (keep up with me, in all probability I was born with the Slow trait)
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 4 Apr @ 2:54am

Version 2.05 (04/04/2025)

- Fixed a mismatched trait name in tooltip of event "Political Savvy"
- Fixed a coloured text in event "Rulership Validated"
- Fixed a coloured text in event "Rulership Discredited"
- Lifestyle XP modifier rule now has a description for 250%
- Reworked how the modified rules locs are accessed and stored
- Fixed Bellum Justum perk effect on CB costs. Should be giving 25% CB cost reduction, not 75% as it was giving
- Landless Adventurers cannot corrupt the Realm anymore
- First character of a campaign now is never infertile (unless he/she has the Trait Infertile)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 28 Mar @ 3:49am

Version 2.04 (28/03/2025)

- Added two new options to the game rule "Lifestyle XP"
- Added a new decision to allow the player to attempt to improve the Commander Traits of him/herself, his/her courtiers and vassals
- Coded a new game rule to favour specific Dynasties (!)
- Fixed a typo in a game rule setting
- Closed properly an entry in the loc file pertaining thee event "Discreet and Sinful Deeds"
- Opened properly an entry in the loc file pertaining one of the "Government Bureaucracy" modifiers
- Reinforced the trigger about clan or tribal governments not punishing the ruler for marrying a lowborn concubine
- Updated all language files (*)


(!) - If the player selected one of the two active settings in the game rule "Favoured Dynasties" game rule, he/she can then select through a Character Interaction ("Favour Dynasty") any character to give until the end of the game certain bonus to the specific Dynasty of that character

(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 21 Mar @ 3:57am

Version 2.03 (21/03/2025)

- Titles are now coloured again for ease of understanding ranks across the map
- Rebalanced Commander Traits
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 14 Mar @ 3:30am

Version 2.02 (14/03/2025)

- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 14 Mar @ 3:06am

Version 2.01 (14/03/2025)

- Updated the new illustrations to CK3 1.15 (!)



(!) - Included in Dark Ages is the mod "More Background Illustrations". It adds more than 300 new event and barbershop backgrounds to the game

Update: 13 Mar @ 6:47am

Version 2.00 (13/03/2025)

- Added localization to one of the options of the event "Discreet and Sinful Deeds"
- Implemented a new decision that improves the lot (and the opinion) of the player's population
- Added a grace period for a character that gains the trait Melancholic due to stress to avoid immediate suicide
- Added a stress effect for the highest level of education in an option of the event "Improved Taxation Plan"
- Converting to administrative has been reverted to vanilla triggers
- Fixed modifiers in corruption events
- Fixed CTD due to incompatibility with CK3 v1.15
- Compatched Dark Ages for CK3 1.15
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 7 Mar @ 3:53am

Update: 28 Feb @ 4:34am

Version 1.97 (28/02/2025)

- Implementing a Corruption system (75% done)
- Tweaked Sway interaction (!)
- Fixed a bug with the spouse modifier in the Sway interaction
- Increased chances of finding a character in "Recruit Specialist" decision
- Increased the odds of better character found in "Recruit Specialist" decision
- Reduced the penalty of taking the "Seize Church Land" decision
- Tweaked "Tax Break" decision
- In the States of the Realm decision and if enjoying good stats, the chances of success are bigger
- Nerfed Artifact bonuses related with Renown
- Tweaked slightly the replenishment of MaA to test if siege MaA of level 1 replenish
- Improved the capabilities of Military Academies by giving them a flat bonus to Advantage
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 21 Feb @ 4:11am

Version 1.96 (21/02/2025)

- Improved Sway Scheme (!)
- General reduction of genetic trait inheritance in Dark Ages was deprecated. Back to vanilla levels
- Improved text of "Profitable Suggestions" event to inform the player of several decisions to make gold
- Improved text of "Gold Scarcity" event to inform the player of several decisions to make gold
- Implemented a decision to confiscate religious land
- Implemented a decision to ask the vassals a special monetary contribution
- Implementing a Corruption system (50% done)
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are