Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 7 Mar @ 3:53am

Update: 28 Feb @ 4:34am

Version 1.97 (28/02/2025)

- Implementing a Corruption system (75% done)
- Tweaked Sway interaction (!)
- Fixed a bug with the spouse modifier in the Sway interaction
- Increased chances of finding a character in "Recruit Specialist" decision
- Increased the odds of better character found in "Recruit Specialist" decision
- Reduced the penalty of taking the "Seize Church Land" decision
- Tweaked "Tax Break" decision
- In the States of the Realm decision and if enjoying good stats, the chances of success are bigger
- Nerfed Artifact bonuses related with Renown
- Tweaked slightly the replenishment of MaA to test if siege MaA of level 1 replenish
- Improved the capabilities of Military Academies by giving them a flat bonus to Advantage
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 21 Feb @ 4:11am

Version 1.96 (21/02/2025)

- Improved Sway Scheme (!)
- General reduction of genetic trait inheritance in Dark Ages was deprecated. Back to vanilla levels
- Improved text of "Profitable Suggestions" event to inform the player of several decisions to make gold
- Improved text of "Gold Scarcity" event to inform the player of several decisions to make gold
- Implemented a decision to confiscate religious land
- Implemented a decision to ask the vassals a special monetary contribution
- Implementing a Corruption system (50% done)
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 14 Feb @ 2:58am

Version 1.95 (14/02/2025)

- Improved a trigger in on actions to detect who can have minor nobles
- Doubled the bonus given to Prowess by "House of Warriors" Dynasty Legacy
- Increased significantly the chance of offspring being inbred if marrying relatives
- Fine tuned a bit Traits in relation with Prowess
- Fixed a soundtrack that was corrupted
- Implementing a Corruption system (30% done)


- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 7 Feb @ 2:32am

Version 1.94 (07/02/2025)

- Added the relevant code to implement the reduced murders in one of the "Reverse of the Coin" event
- Updated 3 tooltips in the same event to clearly state why the player is suffering the murder attempt
- Fixed a bug in a on_action that was disrregarding the "halved" option of murder attempts
- The age for males and females to become desperate to marry has been changed as DA now already addresses that in other ways
- Fixed the issue of lack of MaA units at startup inside the Byzantine Empire for 1066 and 1178 starts
- Rebalanced the income of buildings by increasing the values
- Reduced the minimum cost of amenities
- Increased compatibility by porting an on action from an overwritten CK3 file to a customized one


- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 31 Jan @ 7:49am

Version 1.93 (31/01/2025)

- Improved triggers of "A Profitable Suggestion" event
- Reduced by a significant amount the death outcome because of being Ill over the long run(!)
- Reduced the bonuses of the Traveler Trait
- Reduced the bonuses of the Pilgrim trait
- Ask for gold from Religious Head has been balanced(#)
- Reviewed a few Personality Traits making sure no one gave or took more than 3 points in a stat
- Updated all language files (*)


(!) - Vanilla effect, not the DA event that resolves after about two weeks. Also added plenty of modifiers to modulate the results
(#) - No more sugar daddy Pope!
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 26 Jan @ 7:08am

1.92a (26/01/2025)

- Fixed missed localization for all languages except english in one new event

Update: 26 Jan @ 4:42am

Version 1.92 (26/01/2025)

- New warning event to inform the player about the Increase Domain Taxes decision
- Optimized triggers in on_actions
- Fixed a murder event regarding ruthless taxation that was firing when it shouldn't
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 24 Jan @ 2:15am

Version 1.92 (24/01/2025)



- Officers of the Night's Watch from AGOT mod will not marry anymore

- Fixed scopes is several "Reminder" events where Councillors advise player of different stuff

- Coded new way of improving Prowess through decision (!)

- Implemented a decision - together with about a dozen new events - to harshly increase taxes in one's own Domain (%)

- Updated all language files (*)






(%) - An option for every player of lower ranks to get a boost to monthly cash... at a price in the long run, of course!

(!) - "Practice Sparring with Blademaster" now improves the character Prowess with a chance to gain the trait Blademaster (if Prowess >=12) and a chance to improve the XP of the Blademaster trait (if character already owns trait). The chances to gain the trait and the amount of the XP gained depend on the level of the trainer

(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 17 Jan @ 4:43am

Version 1.91 (17/01/2025)

- Court physicians now impact the recovery rate of Pneumonia in the event "Strange Lack of Vigour" (!)
- Implemented a decision to harshly increase taxes in one's own Domain (50% done) (%)
- Fixed wrong scope in modifiers in event "Nasty Quarrel"
- Updated all language files (*)

(!) - Having no physician employed worsens your chances of survival while ill while having a physician with experience (minimum 50, better yet if 100) raise such chances
(%) - Includes several events to cover the situation
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are