Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 15 Feb, 2024 @ 6:44am

Version 1.34 (15/02/2024)

- Finished coding low Learning events
- Added all events concerning low skills to the game
- Coded a new game rule addressing children mortality rate. Now there is an option to lower the risk of early death for children
- The AI will now pick better their spouses
- Included the full CK2 music in Dark Ages

Update: 9 Feb, 2024 @ 3:43am

Version 1.33 (09/02/2024)

- Finished coding low Stewardship events(*)
- Finished coding low Intrigue events (*)
- Rebalanced Tradition costs to more affordable for the player
- Added context to several murder attempts by setting up the relevant secrets or assigning the Murderer trait where relevant
- Added all 13 tracks of the original Crusader Kings music to Dark Ages
- Compatched Dark Ages with latest version of Unofficial Patch
- Rephrased better the text of the event "A Shameful Performance"


(*) - This is an event pool that may fire if a player has less than 8 in any of the skills. Next week I plan to finish the last skill, Learning and will then add all the new events to the game

Update: 30 Jan, 2024 @ 3:43pm

Version 1.32 (30/01/2024)

- Finished coding low Martial events(*)
- Fixed a typo in the event "Nasty Quarrel"
- Changed the effects of the event "An Abysmal Failure" to include Renown and Fame penalties
- Improved the triggers of the event "A Turn for the Worst"
- Fixed two tooltips in the event "Of Vanity and Pride"
- Started coding low Stewardship events - 80% done (*)


(*) - This is an event pool that may fire if a player has less than 8 in any of the skills.

Update: 24 Jan, 2024 @ 7:30am

Version 1.31 (24/01/2024)


- Scaled chance of murder due to cultural conversion with the picking on the vanilla cultural speed conversion game rule
- Scaled chance of murder due to religious conversion with the picking on the vanilla religious speed conversion game rule
- Fixed a typo in the event "A Foul Play"
- Added the necessary toast texts to the event "A Foul Play"
- Coded 80% of the Low Martial events(*)

Update: 19 Jan, 2024 @ 3:14am

Version 1.30 (19/01/2024)

- Implemented a rule to increase the character's lifestyle XP gain
- Fixed a bug in the Vassal Limit game rule that prevented any other than the default to be applied
- Fixed a flag not being removed in event "A Great Diplomatic Opportunity"
- Fixed a flag not being removed in event "A Great Military Opportunity"
- Fixed a flag not being removed in event "A Great Management Opportunity"
- Improved the text of the event "An Undesirable Slackness"
- Completed the Low Diplomacy event pool (*)
- To adapt to the balance of Dark Ages, now forming a Kingdom will be possible if your realm size is 15 instead of 30
- Fixed the "Despondent" opinion modifier, giving it a needed duration
- Fixed a small bug in the event "The Solidary Tax"

Update: 12 Jan, 2024 @ 5:08am

Version 1.29 (12/01/2024)

- Fixed the event "Friend of a Friend" by properly vanishing the refused candidate in the relevant option
- Started coding the low Diplomacy events (60% done)
- Optimized the call of the bankruptcy events
- Turned illnesses just a tad bit more dangerous (a small bit, no one will notice!)
- Increased the probability of becoming Incapable with age (the increase starting at 60 yers old) due to the event in the previous point
- Added a new option in the event "Long Term Plans" to increase the rate of earning Lifestyle XP and give a bonus to Vassal Limit
- Fixed a gramatical error in the even "Long Term Plans"
- Fixed a wrong trigger in Bankruptcy events

Update: 5 Jan, 2024 @ 4:47am

Version 1.28 (05/01/2024)

- Improved the tooltip of one of the options of the event "The Foul Play"
- Created game rule to give options for the player to set up vassal limits
- Created game rule to reduce the penalty for inheritances
- Reviewed vassal limits in some instances of the code to be in conformity with Dark Ages design
- If an heir is a criminal he/she can be disinherited at half the cost
- Antagonistic and Competitive House Unity give now Combat Advantage of 10 and 5 respectively
- Harmonious and Friendly House Unity give now Combat Advantage of -10 and -5 respectively
- The changes to Combat Advantage due to House Unity were made because High unity was hands down the best path available, due to the huge bonuses of title's inheritance
- Made visible one battle advantage modifier not displayed in the battle tooltip

Update: 29 Dec, 2023 @ 4:22am

Version 1.27 (29/12/2023)

- Finished the new Tyranny event pool
- Fixed two typos in the event "A Final Word From Far Away"
- Expanded on the review of the Disinheritance interaction adding much needed granularity regarding costs due to number of disinheritances performed before, the rank of the disinherited or how the AI selects who to disinherit
- Added a new game rule to allow the player to control the risk of pregnancies
- Clarified a tooltip in event "A Great Management Opportunity"

Update: 22 Dec, 2023 @ 7:03am

Version 1.26 (22/12/2023)

- Coded 80% of the new Tyranny event pool
- Added Tyranny events to the gameplay (forgot to do so last week!)
- Reduced to 5% the risk of suffering a stroke due to stress for levels 1, 2 and 3 of stress. Level 4 of Stress (that's reaching 400 points!) will have a chance of 50% of suffering a stroke
- Added a Game Rule for the player to opt out of the possibility of suffering a stroke event when going up a stress level
- Added a Game Rule for the player to opt out of the possibility of suffering yearly negative events when stress is above 99. This makes the player avoid risks when taking advantage of the different Perks that give bonuses for being stressed
- The tooltips of the event "The Demands of Urbanization" are now better explained
- Fixed text in the event "A Speech for the Ages"
- Improved the code and effects of the event "Policy Decisions"
- Coded a new tutorial event for game start
- Increased the costs of Disinheritance

Update: 15 Dec, 2023 @ 7:15am

Version 1.25 (15/12/2023)

- Changed the stress multipliers of Paranoid and Eccentric to something more manageable
- Compatched latest version of "Unofficial Patch" with Dark Ages
- Taught the AI to pick different options in two of the Dread events (all are covered now)
- Coded 40% of the new Tyranny event pool
- Fixed the number of soldiers of accolade MaAs to be in line with every other MaA regiment in Dark Ages
- Improved the text of the event "The Woes of [COUNTY.NAME]"
- Changed the base vassal limit to induce the players to manage it better
- Reduced very significantly the levies and tax penalties due to going over vassal limit