Crusader Kings III

Crusader Kings III

Dark Ages
Showing 91-100 of 153 entries
< 1 ... 8  9  10  11  12 ... 16 >
Update: 23 Jun, 2024 @ 7:27am

Version 1.56 (23/06/2024)

- Fixed Martial not giving bonus to travel safety
- Fixed Stewardship not giving bonus to travel speed
- Fixed Stewardship giving 1 bonus domain limit per 6 points of Stewardship instead of 5

Update: 20 Jun, 2024 @ 3:47am

Version 1.55 (20/06/2024)

- Fixed the "Recruit Specialist" for Kingdoms that was costing 500 gold(!!!!) instead of the true 50 gold
- Increased the chances of successfuly find someone after enacting the "Recruit Specialist" decision
- Reduced the chances of getting a murder event due to high Dread (didn't touch the base chance)
- Added granularity to Call to War actions. Now the allies personality traits will weight much more in their desire to go to war (*)
- Compatched with latest "Unoficial Patch"


(*) - This is specially true for offensive wars. What remains to be done is to link probability of answering the call with distance (longer distances will impose ever bigger penalties)

Update: 13 Jun, 2024 @ 4:10am

Version 1.54 (13/06/2024)

- Finished coding Vassal event pool
- Included the new Vassal event pool into the on_actions (thus, included in the game now)
- Fixed a bug in the event "The Drums of War" to provide modifiers with the proper levy's bonuses
- Removed an unnecessary loc file from all localizations except English
- Updated text to all localizations (*)


(*) - From time to time I update the non english localizations with the new text. English is of course always update



Update: 5 Jun, 2024 @ 8:06am

Version 1.53 (05/06/2024)

- Fixed a typo in the text of the event "Deep Pockets"
- Fixed 23 modifiers where the proper control bonus/penalty to Control in Counties was not being applied
- Increased the potency of Mounted Patrols (decision to increase Control in Domain)
- Fixed a serious issue with localizations in languages other than English
- Coded Vassal event pool (80% done). Will be included in full once finished

Update: 29 May, 2024 @ 2:07am

Version 1.52 (29/05/2024)

- Coded Vassal event pool (60% done). Will be included in full once finished

Update: 24 May, 2024 @ 3:43am

Version 1.51 (24/05/2024)

- Now Dark Ages has localization for all languages, in English of course (*)
- Added Legitimacy events to the on_actions of everyday events
- The murder event due to the questionable personality of courtiers with low opinion now turns him/her a criminal if unsuccessful
- The murder event due to mental instability now doesn't automatically arrest the demented if the player survives (is still a crime, though)
- Rivals and Nemesis ordering a murder attempt now will have a secret about it
- Adjusted county Development loss due to plagues to make them compatible with Dark Ages County Development design
- Added Knights of Honor soundtrack to Dark Ages
- Added Knights of Honor 2 soundtrack to Dark Ages
- Increased a bit the weight of Dark Ages music to play a slightly more often
- Rebalanced accolades regarding the overpowering bonuses they confer to MaA units
- Coded Vassal event pool (40% done)




(*) - There are localizations of Dark Ages for other languages performed by dedicated fans. Check the bottom of the description of the mod in the Steam page for the links.

Update: 17 May, 2024 @ 6:03am

Version 1.50 (17/05/2024)

- Spaced out better the delays of the on_actions related with everyday events
- Compatched Dark Ages with latest version of "Unofficial Patch"
- Added stress for being Greedy in one of the options of the event "Long Term Plans"
- Started coding the Vassals event pool (20% done)

Update: 9 May, 2024 @ 2:00am

Version 1.49 (09/05/2024)

- Sodomite heterosexuals or asexual now will change their sexuality to bisexual or homosexual
- Lowborn marriages now are less punishing
- Fixed a bug in the event of lowborn marriage that was wrongly applying an opinion modifier
- Fixed the Stress impact of different choices in the event "Poisonous Rumours"
- Compatched Dark Ages with latest version of "Unofficial Patch" (*)
- Changed delays in on_action to prevent generic events of the four groups to fire very close to each other
- Coded an event to warn the player he/she is too low on funds to address any unexpected event
- Compatched Dark Ages with CK3 1.12.5 (Scythe)
- Increased the bonus to control given in one of the options of the event "A Question of Influence"
- Reduced the chance of several dozens of events related with different game variables to happen

Update: 3 May, 2024 @ 4:49am

Update: 24 Apr, 2024 @ 4:55am

Version 1.47 (24/04/2024)

- Fixed 4 events related with Legitimacy that were not firing
- Fixed localization for 2 toasts related with the event "The Soldiers That Went Missing"
- Renamed the event "The Soldiers That Went Missing" to "Missing Soldiers"
- Improved the text of the event "A Faulty Mind"
- Added a new option in the gam,e rule about murder events. Now the player can also make them rarer
- Reduced the occurence of the murder event related to County Control
- Reduced the occurence of the murder event related to County Opinion
- Now the AI, if female, can only pick in the Forge heir decision the options where she was still fertile at the time (*)
- When the player picks the game rule to disable the murder events, now the spymaster will not give any more murder warnings




* - Before the lady might have been 57 yo and pick as her son a 1 yo character