Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 15 Sep, 2023 @ 4:28am

Version 1.13 (15/09/2023)

- Implemented new Traders event pool (40% done)
- Fixed a bug with duplicated defines
- Fixed a bug where Dark Ages became incompatible with any mod that changed the map. Now it is 100% compatible again.
- Compatched Dark Ages with latest version of Unofficial Patch
- Compatched Dark Ages with official version 1.10.2 (Quill)
- Rescaled the probability of getting the new events I am coding. Will be rarer until there are a bigger number of events
- Fixed bugs in the "Commander interface Window" that prevented it from opening in Ironman and Multiplayer (thanks x4077!)
- Moved two province events to the new three year's on_action that will form another cycle of many events in the future (it has 7 events/event pools for now)
- Changed modifiers for an event concerning the emergence of a dangerous populist in a County from Stewardship to Diplomacy
- Fine tuned the weight of the modifiers of the previous event
- Fixed a bug where tier ranks werenot colored. Now a player can check at a glance again the rank of every character.

Update: 8 Sep, 2023 @ 2:20am

Version 1.12 (8/09/2023)

- Compatched Dark Ages with CK3 1.10.1
- Compatched Dark Ages with "Unnoficial Patch" mod
- Updated Dark Ages with latest version of "Men at Arms Art"
- Turned into vanilla a defensive advantage bonus one of the pillage Dynasty Perks gave
- Finished and implemented the Friends event pool
- New Select Commander interface with much better functionality than vanilla (courtesy of X4077)
- Berber realms now have a much, much higher chance of picking the Practiced Pirates tradition
- Removed stuff from \gui that was not supposed to be included in the mod (I wonder how that ended up there in the first place...)
- Added dynamic section for modifiers in the character window interface. Now a scollbar will appear if a character has more than 10 modifiers (courtesy of X4077)
- Removed gold and number of available soldiers information from the character sheet, other than own or direct family

Update: 23 Aug, 2023 @ 3:38pm

Version 1.11 (23/08/2023)

- Improved one tooltip of the "Policy Decisions" event
- Now a character may be faced with the "Long Term Plans" event even if at war
- Started coding the "Friends" event pool (60% done)
- Added more reasonable friendship reasons for several events
- Changed the event "Scrapping the Barrel" to also include a decrease of Development for the player to consider
- Changed the events that might give characters Loyal or Disloyal traits to link the option to refuse availability to other personality traits
- Compatched Dark Ages to the new CK3 v1.10 "Quill"
- Included latest version of "Men at Arms Art" in Dark Ages
- Added Guanche goverments with colored tiers to Dark Ages
- Included latest version of "More Background Illustrations" in Dark Ages

Update: 18 Aug, 2023 @ 5:24am

Version 1.10 (18/08/2023)

- New event called "Long Term Plans" for the character to... errr... plan for the long term.
- Included the trigger of a silent event for producing less females with martial education under the right conditions inside an on_action, helping performance a bit
- Fixed the same event to prevent the engine assigning an offspring of the player character an education other than martial
- Fixed the scope of the vassal discovering the secret of the ruler in one of the Deviant events. If there are no vassals, there is no discovery now (the event will not fire).
- Improved the text of the event "A Great Synergy"
- Improve the text of the character interaction "Establish Alliance"
- Implemented a cooldown of 5 years for the firing of the "Unhinged From Reality" event. Now Stress management will become friendlier
- Fixed a trait in the "Odd Party" event to improve it
- Improved the picking of a new culture or/and religion of a ward in line with the guardian
- Halved the effects of the Iron Constitution Perk
- The event "A Most Serious Request" only fires now when the spouse lacks some "good" traits or has at least a medium level of Intrigue
- Applied the Unofficial Patch fixes to the relevant files changed by Dark Ages
- Fixed a large amount of typos and grammatical mistakes (>50) in the text files of Dark Ages
- Included the latest version of "More Background Illustrations" into Dark Ages
- Added a description missing in a combat modifier (vanilla bug)

Update: 11 Aug, 2023 @ 7:11am

Version 1.09 (11/08/2023)

- New event pool for bankruptcy
- Removed call for event that limited personality traits to 3
- The event Bankruptcy (included now in the new event pool) has its penalties to Renown scaled

Update: 4 Aug, 2023 @ 10:28am

Update: 28 Jul, 2023 @ 7:31am

Update: 21 Jul, 2023 @ 7:08am

Version 1.06 (21/07/2023)

- Finished the rescaled costs in events
- Finished implementation of Council events with their integration in the mod
- Fixed an unintended consequence of having the culture/religion change of the wards resulting in improbable religious and cultural spread
- Fixed a bug in the event "Popular Revenge" when the spymaster protects the player a certain option should not appear
- Added individual art for all the MaA regiments - courtesy of The Professor!
- Fixed and rebalanced the Forge Heir decision. It is now a bit easier to succeed, finishes much faster and can be enacted by males and females
- In terms of Piety cost, it is now much easier to reform a faith

Update: 14 Jul, 2023 @ 2:11pm

Version 1.05 (14/07/2023)

- Applied some fixes of the mod "Unofficial Patch" over Dark Ages content
- Increased Vassal Limits for Dukes, Kings and Emperors (still less than vanilla, though)
- Vassals that are either Brave, or Sadistic, or Wrathful, or Callous will never get the Warmonger opinion modifier on their Liege
- Fixed a probability in a murder event. It was not 35% chance of dying, it was 15%
- Fixed a court chaplain event that was rigged to give almost always the same result
- Increased the chance the spouse finds a very talented someone
- Fixed a trait that was badly referenced inside a trigger in on actions
- Rescaled costs in some events (WIP until all electable events are considered - currently 90% done)
- Continued the implementation of Council events, will only introduce them in gameplay after finishing (80% done)
- Fixed a localisation bug where diarchs were not localized
- Fixed a localisation bug with points of interest
- Fixed an event that was giving positive Piety for the contextual negative Piety
- Implemented a Game Rule to avoid being warned about possible future murder attempts

Update: 6 Jul, 2023 @ 8:33am

Version 1.04 (06/07/2023)

- Harm events are less punishing
- Rescaled costs in some events (WIP until all electable events are considered - currently 40% done)
- Decreased the chance of failure for a spymaster event
- Fixed 2 instances of a trait (intellect_good_3) wrongly declared in the code
- Reduced the penalty to Renown in a particular event related with the Steward
- Started the implementation of Council events, will only introduce them in gameplay after finishing (40% done)
- Fixed the Hero trait not being attainable
- Turned chances of getting Hero more common (very rare, nevertheless)