Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Update: 27 Jan @ 9:39pm

AI growth deconstruction when an AI province hits T5 is now included in the main mod.

Update: 26 Jan @ 10:28am

Added more rules to prevent growth buildings from being built in Kislev provinces when they have a T5 major settlement, including the three super cities.

Update: 14 Jan @ 11:35am

I'm finally on the current patch, so this is just to make it green in the launcher.

Update: 14 Jan @ 4:16am

Added rules to prevent growth/farms from being built in provinces containing a tier 5 settlement. (Use in conjunction with Experimental Features for the AI to dismantle growth in maxxed provinces).

Update: 27 Nov, 2024 @ 7:55pm

Removed references to Vampire Counts barracks because it refuses to upgrade if this mod touches it. Also removed some of my changes to the synergy levels tables. Have not yet touched growth building limits.

Update: 30 Aug, 2024 @ 5:21pm

Fixed Vampire Counts not upgrading their barracks.

Update: 9 Jul, 2024 @ 1:07am

Removing instructions on when to make Empire barracks temporarily.

Update: 7 Jul, 2024 @ 5:37pm

Long-shot reikland duplicate barracks fix attempt.

Update: 7 Jul, 2024 @ 5:27pm

Still working on silly Reikland barracks duplication.

Update: 6 Jul, 2024 @ 9:41am

Removing (again) growth deconstruction code.