Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Update: 27 jan om 21:39

AI growth deconstruction when an AI province hits T5 is now included in the main mod.

Update: 26 jan om 10:28

Added more rules to prevent growth buildings from being built in Kislev provinces when they have a T5 major settlement, including the three super cities.

Update: 14 jan om 11:35

I'm finally on the current patch, so this is just to make it green in the launcher.

Update: 14 jan om 4:16

Added rules to prevent growth/farms from being built in provinces containing a tier 5 settlement. (Use in conjunction with Experimental Features for the AI to dismantle growth in maxxed provinces).

Update: 27 nov 2024 om 19:55

Removed references to Vampire Counts barracks because it refuses to upgrade if this mod touches it. Also removed some of my changes to the synergy levels tables. Have not yet touched growth building limits.

Update: 30 aug 2024 om 17:21

Fixed Vampire Counts not upgrading their barracks.

Update: 9 jul 2024 om 1:07

Removing instructions on when to make Empire barracks temporarily.

Update: 7 jul 2024 om 17:37

Long-shot reikland duplicate barracks fix attempt.

Update: 7 jul 2024 om 17:27

Still working on silly Reikland barracks duplication.

Update: 6 jul 2024 om 9:41

Removing (again) growth deconstruction code.