Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
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Update: 3 May, 2024 @ 7:42am

Version 1.2.0a

- Made some of the Advanced Engine Room buff stats relative, so mods that improve the original Engine Room stats will now also improve the stats for the Advanced Engine Room.
- Fixed 2 issues with the Advanced Giga Thruster: It used too much power and I had forgotten to adapt it to the new Engine Room buff causing engine rooms to not give it a buff. Both these issues have now been fixed.
- A couple minor tweaks and changes here and there.

Update: 28 Mar, 2024 @ 4:03am

Version 1.2.0


- Initial release to provide compatibility with the 0.26.0 Cosmoteer patch which added the Modular Rocket Thruster, which added changes to how things like engine rooms work. Cosmoteer patches from before 0.26.0 now officially no longer supported by current versions of ETTM.


Other changes:
- Made MaxPerNugget of all resources in ETTM relative to give improved compatibility with mods like Optimal Storage.
- Increased the range of the Advanced EMP Missile by 90.
- Advanced HE Factory now produces advanced HE missile parts at the proper speed (it was literally 10 times as slow as it should have been).
- Fixed a minor graphical issue with the Booster Small Reactor having the last 2 battery charges appear simultaneously instead of consecutively (no impact on gameplay).

Update: 6 Mar, 2024 @ 10:05am

Version 1.1.28


- Improved the energy conversion rates of the small and large hyperium powered laser blaster so these will no longer start stalling when they have been firing continuously for a while (balance change).
- Fully removed the old AHE factory from the game.
- Fixed the floor graphics while in damaged state of some of the storages added by ETTM. Credits go to Nicholaich from discord.

Update: 28 Feb, 2024 @ 3:13am

Version 1.1.27

- Added the small Hyperium Powered Sensor Array
- Fixed the description of the (non-hyperium powered) Small Sensor Array. It had listed the incorrect value for the radar range (was 1800, but it was always 2100), which is now fixed.
- Gave the new Advanced HE Missile Factory a new icon. It was using the icon of the old factory, but will now use the new icon which better reflects its improved tile layout compared to the old factory.
- Gave the new AHE factory its proper spot in the tech tree, fully replacing the old AHE factory.
- Made the old AHE factory unbuildable and unresearchable. Existing ships with the old AHE factory can continue to use it but I'd highly recommend replacing it with the new version as I will be fully removing it from the game eventually so that the bug some players had reported with it will be fully solved.

Update: 14 Feb, 2024 @ 4:36am

Version 1.1.26a

- Fixed a crash bug related to the pathfinding of the gigathrusters due to some cells unintentionally being able to catch fire with the crew attempting to put out the fire unable to reach those cells.

Update: 7 Feb, 2024 @ 9:00am

Version 1.1.26

- Renamed the Advanced HE Missile Factory to Old Advanced HE Missile Factory. Also made changes to its description.
- Moved the old advanced HE missile factory to the last place in the build menu. Its place has been taken over by the new advanced HE missile factory.
- Added a new advanced HE missile factory that is going to be its replacement. It features some improved sprite layout and will replace the old advanced HE missile factory one step at a time.

- Fixed the roof color of the Advanced Chaingun Magazine.

Update: 2 Feb, 2024 @ 6:58am

Version 1.1.25a is a minor update (as minor as they come).

- Fixed the name of the Advanced Medium Hyperdrive as shown in the build menu (it lacked the word "Advanced" in its displayed menu name, totally unplayable).

- Culled some very old files that caused some confusion and were never used by this mod anyway.

Update: 29 Jan, 2024 @ 1:32am

Version 1.1.25

- Reworked the motion mines to be both a bit more effective and less prone to desynching when played in multiplayer.
- The advanced HE missile factory will now consume less ammo to create advanced HE missiles.
- Prices of all advanced weapons parts added by this mod now have more correct prices.

Update: 19 Jan, 2024 @ 7:01am

Version 1.1.24

- Gave the Hyperium Powered Fighter Cockpits an invisible and very tiny 3-directional thruster (backward, left and right) so that fighters having only forward thrusters that are build around it have the ability to back out of an obstacle they have run into. Also made the standard Hyperium Powered Fighter Cockpit a little bit lighter.
- Made some improvements to some of the UI elements of some of the factories so they won't show the wrong resources anymore.

Update: 12 Jan, 2024 @ 10:20am

Version 1.1.23a

- Corrected the reactor's stats section concerning the battery pickup rate. Now the correct stats are shown.