Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 71-80 of 116 entries
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Update: 12 Jan, 2024 @ 7:20am

Version 1.1.23

- Added Boosted Small Reactor Core
- Added Boosted Medium Reactor Core
- Added Boosted Large Reactor Core

- Made some other slight changes to the tech tree to fit the new reactors in.

- Edited the blueprint images of the advanced conveyers to make them easier to visually distinguish when in blueprint mode.

- Increased command point usage of the Advanced Sensor Array from 12 to 16.
- Decreased command point usage of the Large Sensor Array from 16 to 12.

Update: 5 Jan, 2024 @ 4:38am

Version 1.1.22

- Added the Advanced Medium Hyperdrive
- Added the Advanced Large Hyperdrive

- Adapted the Advanced Missile Launcher tech to be more in line with the changes to the tech tree as of Cosmoteer patch 0.25.0.

- Slight increase in motion mine explosion damage.

- Fixed description for the advanced chaingun, I had accidentally left it incomplete.

- Made some graphics tweaks and optimizations for multiple parts.

Update: 25 Dec, 2023 @ 12:35pm

Version 1.1.21

- Added the Advanced Chaingun.

- Minor edits here and there that I forgot about.

Update: 18 Dec, 2023 @ 2:02am

Version 1.1.20a

-Intermittent patch to prevent ETTM from crashing when the next cosmoteer update is released.

- Updated the destruction effects of the advanced reactors. They will now explode purple instead of the green of the standard reactors. Explosion damage is increased by only a little bit (the advanced small reactor explosion damage is increased moderately).

- Minor tweaks here and there.

Update: 15 Dec, 2023 @ 7:19am

Version 1.1.20


- Added the Hyperium Powered Resource Collector

- Fixed the roof color of the advanced flak cannon.

Update: 4 Dec, 2023 @ 11:43am

Version 1.1.19


This is a QoL update. No new parts are added.

- Edited the default ship graveyards to now include custom made wreckages that include the new resources from ETTM. The added amount of new resources will probably be fairly small to keep in line with the ratios of the default resources for ship graveyards.

- Edited the factories so they should now limit the production of resources correctly when manually set by the player. The factories now also support the delivery of raw materials directly just like the default factories do, except I haven't updated the graphics yet as I may want to spend more time to make these roof graphics a bit more unique (it's a WIP after all). But the functionality is what I think is most important.

Version 1.1.18 addenum:
- I also made some edits to the visuals of the advanced resource collector beam, so the length of the beam should now be correctly displayed (or at least better than it was). No effect on actual gameplay, this edit is purely visual. I had forgotten to include this change in the 1.1.18 patch notes.

Update: 24 Nov, 2023 @ 8:09am

Version 1.1.18

- Added the Hyperium Powered Fixed Heavy Laser Blaster. Since I accidentally released it earlier this week, I decided to give it a more proper release now

No other changes were made.

Update: 20 Nov, 2023 @ 6:19am

Version 1.1.17a

- The self-detonating explosive structure now has another color (blue) to make it easier to visually distinguish it from the standard explosive structure.
- I'm currently doing some tweaks with the motion mines to try to make them more effective, currently a WIP
- Also tweaked the hyperium powered advanced point defense so it doesn't run out of energy as quickly even if it has a non-empty hyperium storage.

Update: 8 Nov, 2023 @ 5:34pm

Update: 8 Nov, 2023 @ 5:33pm