Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 41-50 of 119 entries
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Update: 30 Aug, 2024 @ 4:49am

Version 1.3.8

- Added the Hyperium Powered Manipulator Beam Emitter
- Reduced command point usage of all resource collectors. They are now on par with all the Manipulator Beam Emitters (balance change).
- Fixed the Advanced Manipulator Beam Emitter using the same amount of power as the standard Manipulator Beam Emitter. It now uses the correct amount of power to run (somewhat more than the standard MBE since its beams are simply better).
- Fixed some missing strings and made some other miscellaneous tweaks and fixes.

Update: 23 Aug, 2024 @ 7:47am

Version 1.3.7

- New sprites for Letalium and Enriched Letalium (credits go to Jani from Jani's Shipyard).
- Slight buff to advanced ion beam prisms. Now slightly more efficient when combining beams.
- Larger common asteroids with rare raw materials from ETTM will now be a bit more common in tier 10 and higher star systems (still pretty rare though).
- Minor tweaks here and there.

Update: 19 Aug, 2024 @ 10:42am

Version 1.3.6a

- Fixed a visual bug with the light armor damaged states (no effect on gameplay).
- Disabled the ETTM menu logo ship (it is going to be put into its own mod soon-ish).

Update: 16 Aug, 2024 @ 3:52am

Version 1.3.6

- Edited the menu logo ship to be more ETTM themed (experimental, it will be for just this coming weekend after which I will split it off into its own mod).
- Made some minor tweaks to the factories to comply with changes made to the base game factories a few patches ago.

Update: 16 Aug, 2024 @ 3:51am

Update: 16 Aug, 2024 @ 3:51am

Update: 9 Aug, 2024 @ 6:45am

Version 1.3.5

- Significantly improved power usage of the non-nuclear resource collectors so it now uses less power than the Manipulator Beam Emitters (as it has fewer beams, so should use less power).
- Fixed visual issue with advanced resource collector' beam overshooting target resource nuggets when collecting said nugget. Should look nicer now.
- Slight increase in fuel usage of the Advanced Booster Thruster to make it more balanced compared to the advanced large thruster (bit faster, but also bit more use in power).
- Gave the advanced hyperdrives the correct roof colors (purple instead of blue).
- Some other minor tweaks here and there.

Update: 5 Aug, 2024 @ 10:27pm

Version 1.3.4

- Added the Advanced Booster Thruster.

- Gave the Advanced Fire Extinguisher a bit more hp to make it a bit more durable (should be helpful in case you need to put out a fire).
- Made some minor tweaks here and there.

Update: 2 Aug, 2024 @ 6:26am

Version 1.3.3b

- Made some tweaks to the mining lasers in this mod to comply with changes made to Cosmoteer that added the nebulas and dust clouds.
- Some other minor tweaks

Update: 30 Jul, 2024 @ 11:19am

Version 1.3.3a

- Made some tweaks to the laser blasers and advanced ion in this mod to better support the features added by the Cosmoteer patch that added the nebulas and dust clouds.