Garry's Mod

Garry's Mod

Terminator Nextbot
Showing 171-180 of 332 entries
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Update: 17 Sep, 2024 @ 3:43pm

Tweaks + Polish!

Made weapons dropped on player death, despawn faster.
Further optimize enemy finding.
Properly handle enemies in vehicles.
Polished/optimized the searching behaviours a bit.
Rebuilt the "DoHardcodedRelations" system, more useful now.
Fix terminators sometimes not attacking lambda players.
Fix scared terms never approaching players in very open maps.
Fix "NO NAVMESH FOUND" message, now only plays for the player that spawned the term.
Fix bot "watch"ing through walls.
Lots of sniping polish.
+ bot is more tolerant of okay sniping spots now
+ less stuttering, lag, when searching for spots

Update: 13 Sep, 2024 @ 5:13pm

Add flinching system

Small fix
Made bot look at last enemy pos a bit more

Update: 13 Sep, 2024 @ 1:46am

the bro is locked in update
"bro is locked in"

Update: 13 Sep, 2024 @ 1:22am

Added ENT.MaxPathingIterations var, change it to 5000, for eg, fodder bots that dont need to path to the target EVERY time. ( means no freezing as some tiny useless bot checks 75000 navareas to try and get on a small roof. )
Derivative bots can now be specified to avoid ladders.
Minor optimisations.

Decreased volume of door bashing
Error stomp.

Update: 12 Sep, 2024 @ 3:04pm

Optimisations + Tweaks

No more lagspikes when bots are unstucking out of things/walls
Overoptimized enemy, weapon finding, reducing index calls dramatically.
Reduced some mild stuttering when the bots are trying to find sniper spots.

Ladder sounds pitch now respects ReallyHeavy

Non-terminator npcs now properly absorb combine balls.

Standardized the spokenlines speaking funcs.

Update: 7 Sep, 2024 @ 9:16pm

Fix fall damage not working right

Update: 7 Sep, 2024 @ 8:42pm

BIG POLISH! ( not the country )

Add inital support for "fodder" bots
Cheaper bots that dont need smart stuff

Backport setpos visual bug fix from drgbase !!!!!
Huge issue that's made the bots look stupid for ages

isTerminatorHunterChummy can now be strings, allows for multiple "teams"
Footstep sound simplifications
Add onanger/really anger tasks
Fix orphan detector being too lenient

Change how tasks are setup
The "terminator" tasks are now preserved, can copy them over without creating duplicate code

Gave speaking stub some polish

Update: 10 Aug, 2024 @ 2:17pm

Use GetTable in massive path following function ( Optimisation )
Look at stuff that damages us
Reset "Unreachable" areas if we somehow end up somewhere "Unreachable"

Update: 5 Aug, 2024 @ 12:24am

Clamp playback rate.

Update: 4 Aug, 2024 @ 2:57pm

Add termhunter_health convar