Garry's Mod

Garry's Mod

Terminator Nextbot
Showing 161-170 of 332 entries
< 1 ... 15  16  17  18  19 ... 34 >
Update: 6 Oct, 2024 @ 3:20pm

Fix massive lagspike on maps with large navs

Killed debug print
+microoptimisations

Update: 6 Oct, 2024 @ 1:17pm

Actually reduce

Update: 6 Oct, 2024 @ 1:16pm

Significantly reduce filesize.
38mb > 3.7mb

Courtesy of Redox.

Update: 4 Oct, 2024 @ 2:51pm

bug stomping + tweaks!

fix intercepting not working.....
looking tweaks

more perching/sniping polish!
sprint to a sniping spot less often
get into a loop of perching + camping less often
now resorts the potential sniping spots whenever it finds a good one ( leads to faster perching )

rework canIntercept to use the same system as the weapon getting.
clamp weapon range properly if it has "shotgun" in the classname

Update: 2 Oct, 2024 @ 4:22pm

Further improve followpatcher
+Properly addworkshop

Update: 1 Oct, 2024 @ 1:44pm

Make followpatcher more strict

Update: 30 Sep, 2024 @ 6:09pm

Bring the live following navpatcher out of glee.
Basically means the bots will learn from you as you run from them.
If you take a jump, the bots will most likely learn that jump, and follow you.
Should lead to serious behaviour improvements on unpolished navs.

+ some other small tweaks

Update: 30 Sep, 2024 @ 1:29pm

Tweaks

Update: 29 Sep, 2024 @ 2:57pm

Hack fix for massive memory leak that lead to bots getting laggier and laggier the longer they live.

Minor optimisations everywhere i could find.

Bots can no longer see through true, farz'd fog.
Fix watching bots looking off into the abyss.

More perching/camping polish & optimisations

Bot will now try to return to the navmesh when "really stuck"
Will still teleport if it can't find a way back.

Provide time since last found to "EnemyFound" task

Pull bots towards searching hotspots even more.

"Watching" bots will walk more now.

Update: 21 Sep, 2024 @ 2:55pm

More improvements.
Split bot into two coroutines
- Coroutine 1, manages enemy finding, aiming
- Coroutine 2, manages moving.
Fixes the bots not engaging enemies while stuck on one expensive movement task.

More _index call reduction.
Further polished bot-vs-vehicle interactions
Gave the local navigator less perf to work with, and optimized it a bit.
Fixed the "Expenisve path" detection not working
Ratelimited mapwide weapon searching