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lua/gmpp/util.lua:955: bad argument #1 to 'IsValid' (Entity expected, got table)
stack traceback:
[C]: in function 'IsValid'
lua/gmpp/util.lua:955: in function 'resolve_weapon'
lua/gmpp/modules/weapon.lua:152: in function 'func'
lua/gmpp/hook.lua:356: in function <lua/gmpp/hook.lua:347>
[C]: in function 'xpcall'
lua/gmpp/hook.lua:421: in function 'trusted_call'
lua/gmpp/hook.lua:432: in function 'run_handlers'
lua/gmpp/modules/predict.lua:77: in function <lua/gmpp/modules/predict.lua:76>
[C]: in function 'pcall'
lua/gmpp/net.lua:300: in function 'func'
lua/includes/extensions/net.lua:34: in function <lua/includes/extensions/net.lua:19>
is there some way to fix this
also dude they are made of metal, bros CANNOT swim
like how Destructible Glass Rewrite replaces func_glass_breakable or whatever breakable windows are called
func_elevator begs to differ
there is just a certain charm to bad and un-polished navmeshes
nope! standalone. custom looking functions, custom weapons, custom animation system mimicking player animations