Garry's Mod

Garry's Mod

Terminator Nextbot
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Update: 29 Aug @ 8:11am

Tweaks
Add experimental terminator_areapatch_here concommand
Cache shouldNotSeeEnemy results for longer
Make bots always see invis players in vehicles

Update: 26 Aug @ 4:24pm

no debug print

Update: 26 Aug @ 4:21pm

stuck check ladder fix
Fix bots on ladders thinking they're stuck
Make terms looking for weapons properly handle modern path statuses

Add Term_SpeakSentenceNow

Update: 26 Aug @ 1:44pm

Fix attempt + no print spam

Update: 26 Aug @ 12:08pm

Fix unbounded while loop lagspikes
Fix unbounded while loop in GetJumpBlockState
Expose IsNextbotOrNpcEnt on term's table
_Index optimize hitBreakable
Style tweaks in tryToOpen

Update: 24 Aug @ 5:30pm

More errors

Update: 24 Aug @ 5:05pm

Error spam :(

Update: 24 Aug @ 4:51pm

Fixes
Fix laddering breaking the bots
Add terminator_Extras.TeleportTermTo future helper for glee, etc
Disable reallystuck handler for bots with 0 .MoveSpeed

Update: 22 Aug @ 12:55pm

Fix stupid

Update: 22 Aug @ 12:10pm

Fix bots being stupid & braindead
All the new optimisations meant the bots were actually respecting their CoroutineThreshes, increased them to compensate
Readd ENT:RestartMotionCoroutine, but don't call it on every task end now, that was dumb
Add .term_cancelPathGen functionality. Setting to true kills any active path generation with a return false
Increase ENT:CanDoNewPath dist tolerances
Make movement_backthehellup a base task