Garry's Mod

Garry's Mod

Terminator Nextbot
Showing 141-150 of 332 entries
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Update: 31 Oct, 2024 @ 4:38pm

Damage logic TLC
Modernize some of the oldest code in this addon.
+ Fix double-processing damage!

Update: 27 Oct, 2024 @ 4:23pm

Optimisations, Fix missing textures

Dont use yieldIfWeCan, when we're definitely in a coroutine.
Cache players slower.
ENT.neverManiac support.
Pass SetupPathShell fail reasons up through SetupFlankingPath.
AreaIsOrphan tweaks/TLC.

Can now specify WeaponSearchRange, and AwarenessCheckRange.
When we can, check awareness cache for weapons instead of doing another findinsphere.

crouchToGetCloserTo inside duelenemy

Accept tables in SpeakSoundNow

Fix missing textures on gargoyles.

Update: 23 Oct, 2024 @ 4:14pm

Simplify maniac logic
make maniacs rarer

Add Term_BaseTimeBetweenSteps and Term_StepSoundTimeMul
Lets me reduce overriding of GetFootstepSoundTime

Make fodder enemies share unreachable areas across all bots of same class.
( huge optimisation )

Crouching makes guns even more accurate
Support string input for DoGesture

Paparazzi are now rarely armed

Add health regen system

Make isTerminatorHunterKiller status more dynamic

Update: 20 Oct, 2024 @ 10:15pm

Err stomp

Update: 20 Oct, 2024 @ 10:11pm

Properly adapt to innacurate guns
Look at new enemies that damage us.

Start camping ( crouching + shooting + not moving ) in more parts of the 'brain' when we happen to get a good weapon

Don't run our path if we miss alot of shots.
And start crouching if we miss alot of shots with a really good gun.

Overcharged bot is now the only one with perfect weapon proficiency ( still misses a load of shots anyways )

Some error stomps

Update: 18 Oct, 2024 @ 4:45pm

Proficiency tweaks
+ Make bots running at top speed, miss their shots alot

Update: 18 Oct, 2024 @ 3:55pm

Fix

Update: 18 Oct, 2024 @ 3:44pm

Pass ragdoll in OnKilled task
+ Make bot weaker VS explosives

Update: 18 Oct, 2024 @ 3:14pm

Compatibility hack

Update: 18 Oct, 2024 @ 2:57pm

Enemy switching polish