Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 9 Jan, 2024 @ 8:31pm

Buildings - rome_hercules_8x8 - absorbed over from Kings & Conquerors. The plan is to use this building and its mesh to craft Lubyanka prison for Age of Darkness.

Only Sviatohirsk Lavra, Jaswant Thada required. The rest can be recycled from other mods as we go along.

Update: 9 Jan, 2024 @ 12:51am

Update: 27 Dec, 2023 @ 7:55pm

[23.28/12]
Found some Aussie-sounding audio from Rise of the Moderns (salvaged from Rise of the Reds).
The new audio has been tagged in and is now part of Rise of the Moderns' audio repertoire.

Update: 25 Dec, 2023 @ 9:56pm

[23.26/12]
Soundtrack updated, with four new tracks - 2 ambient, 2 combat.

Update: 5 Dec, 2023 @ 5:57am

Added one of Dhanishtha's renders to this mod. I figured it needed a new home.

Update: 24 Nov, 2023 @ 6:28pm

.....also known as Project Viburnum.

[23.24/11]
TheVeritasAlliance complained of an error possibly from faulty building buffer files.
The fixed versions thereof have been scavenged from our Workshop file and sent here.

[23.7/10]
Sounds for British Indian units added.

[23.30/6]
Finalising buildings, again. This mod's building graphics systems are being fed into Warbirth.
Since the Tibetan building style is not being used, this can be reverted back to an African mud wall style for African nations in Warbirth.

Sacrifice all Magistracy buildings in Rise of Kings to Project 1400.

Update: 21 Nov, 2023 @ 2:36am

Update: 6 Oct, 2023 @ 9:48am

Update: 30 Jun, 2023 @ 2:31am

[23.30/6]
Finalising buildings, again. This mod's building graphics systems are being fed into Warbirth.
Since the Tibetan building style is not being used, this can be reverted back to an African mud wall style for African nations in Warbirth.

Update: 24 May, 2023 @ 8:34pm