Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 28 Oct, 2024 @ 3:51am

Update: 27 Oct, 2024 @ 8:52pm

In this update,
- Temple finalised, sorta. Old Romanesque temple from RKC recoloured, given over to some European factions, eg Romania, Germany, Ukraine, Poland.
- University is facing problems: suggest mint a new University building using Azangara's leftovers to form a new building for default use. East Europeans got spanzer's bruwn roofs, Venetian version has been given to Romania, Greece, Turkey.

Update: 27 Oct, 2024 @ 4:54pm

- Towers for Mediterranean, Tibetan cultures added.
- Mud towers also given to Afghanistan.

New system of overlays inserted for

Update: 27 Oct, 2024 @ 5:48am

Update: 25 Oct, 2024 @ 10:40pm

Update: 25 Oct, 2024 @ 2:29am

AGain, more items: started work on MEditerranean buildings (and their corresponding overlay).

- Chose to retain the old Bavarian academy building, found a building by Azangara to use as a Town Centre instead.
- Created a granary from whatever dregs cgohk left behind from his mod.

I need to fix ALL Muslim and European buildings before I can continue this mod. Even the Japanese and Chinese tilesets have not been fixed.

Update: 24 Oct, 2024 @ 5:17am

Collecting filkes and backing up.

Update: 24 Oct, 2024 @ 1:31am

[24.24/10]
More items moved over from storage to this mod. Not sure if they would be used, but .......

(A) Tibet.
A new system, which replaces the Drill Square buildings with these big, nondescript buildings is underway. Builds from Rise of Steam and Steel are being taken as reparations and used to replace the pre-existing graphics.

We expect to see the followng:

BARRACKS - used as Outpost.
ROYALACADEMY - sent for use as Town Centre.

To this end, Tibet got a new building but it needs like all others a bh3 buffer.

(B) Started to rejig items. A lot of new elements taken out from Age of Darkness and added to MOD folders, because we will be using them soon.

Update: 23 Oct, 2024 @ 8:36pm

[24.24/10]
So far,

(A) European settlements - Russia, Eastern and Western - all done. Took a bit of a while to finish but we took assets from Spanzer, Azangara and cgohk and combined them together.
- Western - for use with Sweden, Britain and France. Done by meshing vanilla Industrial City with West European megapolis from AXP (a discard) with a British town.
- East European - made by combining parts from Spanzer's brown-tinted roof collection, with fancy red brick and copper roof architecture from Azangara's own mod.
- Russian - a tough act. Took items from Rise of Kings (it's Russia dammit) then added a city cgohk probably cobbled together from a previous mod.
- Vanilla med cities reinstated for use with Romania and Greece, and possibly Turkey. Coupled stadt-greece to this mod for use as a Major City (maybe)
- Imperial City from Rise of Kings resurrected for use with Tibet (but not likely).

(B) Granaries and sawmills included.
- Granaries. Unsure how to do these. West Europe has an industrial facility but Russia got a windmill.
(C) Sawmills. East European, Russian sawmills culled from Azangara's work, successfully added.
- Mediterranean appearance is still unknown.

(D) Propopsing to given Russian architecture to Iran, would look like what Chechnya would've had, if Chechnya was an actual faction.

Update: 23 Oct, 2024 @ 8:26pm