Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 25 Apr @ 8:35am

[25.26/4]
Slowly finalising audio:
- Potala Phodrang has received new audio.
- Audio files for other mods, most notably AXP now present. This mod is also being used as a testbed for AXP so it's inevitable that at some point in time the resources of this mod will be used to rebuild AXP.

Update: 23 Apr @ 5:59pm

[25.24/4]
We now have a to-do list, as far as units are concerned.
So far,

- Adding infantry is easiest, adding artillery is harder.
- The task of adding artillery is not made eaiser by the fact that the Ansaldo 140/49, required for Age of Darkness, has not been successfully tested.

Suggest:

1. Check icons - easiest job.
2. Reskin riflemen - again an easy job since we are recycling the stats of old rifles.
3. Insert tanks, armoured cars, trucks - use Age of Darkness Wiki to identify and add apropriate vehicles. Remember that this is a 1921 era mod. Use French stats, where possible.
4. Add aircraft. Scavenge cghopk if we need to.
5. Add ships.

THEN........

6. Test and animate artillery. Not the eaisest job given that Blender stinks as an animation tool. Maybe 3ds Max 5 should be used one last time? no.

Prioritise:
https://modernity.fandom.com/wiki/Tank
https://modernity.fandom.com/wiki/Howitzer

Update: 23 Apr @ 3:14am

[25.23/4]
- Building icons integrated into interface.x
- kalyna.xls updated with unit slot hierarchies (but when exactly can we start attacking?)
- 3 new tank models - GT for Germany, C2 for France, Independent for UK) will be required. Along with any and all heavy tractor artillery for all factions.

Update: 23 Apr @ 1:00am

Update: 15 Apr @ 5:38am

Apparently, you're not suppposed to mess around with interface.x too much, and separate vanilla entries from mod ones under <IFACERENDERMANAGER>.

Anyhow, the buttons issue is resolved but more problems remain.

- soundtrack needs auditing.
- sounds need to be restored, this means repurposing entries from MOD - plausible since they were meant to support Age of Darkness.
- building icons are missing: again, need to refer to MOD/RAJ.

Update: 15 Apr @ 4:28am

Can't get unit buildings/orders to show up. Dunno why.

Update: 7 Apr @ 2:42am

HUD frame done, but UI buttons still not done - buttons still appear to be missing.

Update: 7 Apr @ 12:14am

Melbourne wonder finalised, but UI needs a serious cleanup. The lack of a coherent UI is hurting my ability to further mod this thing.

Update: 6 Apr @ 8:16pm

TC checked - good to go.
STOCKADE checked - good to go.
Armoury, Drill Sq checked - good to go.
HANGAR checked - good to go.

Only need to test and readjust Melb wonder now.

Update: 6 Apr @ 7:04pm

[25.7/4]
- Australia Exhibition buffer now added, in full (rescaled down to 94% for safety).
- Soviet Armoury building is WIP but not properly done.
- Academy buildings from MOD integrated (how the hell did I miss this?)

The issue of Town Halls still remains unresolved. So this mod is not going to be very safe to use until the next update.