Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
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Update: 28 Aug @ 9:45am

Version 1.7.8b


Adjusted scripted variables for jobs to Stellaris 4.x multiplier

Update: 27 Aug @ 9:39am

Version 1.7.8a


Correct override of vanill army buildings to allow them upgrade
Fixed missing way to upgrade commercial zone to higher tiers
Added gfx for Dread Encampment T2

Update: 24 Aug @ 4:23pm

Version 1.7.8


Bugfixes and localization update

Update: 24 Aug @ 3:34pm

Version 1.7.7


Added 4-6 tiers for engineering, physics and bio lab
Added 2-3 tiers for research efficiency and upkeep building

Update: 23 Aug @ 12:16pm

Version 1.7.6b


Bugfixes

Update: 22 Aug @ 1:52pm

Version 1.7.6a


Bugfixes

Update: 20 Aug @ 11:12am

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Update: 11 Jan @ 11:07am

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Update: 4 Jan @ 6:00pm



added special variable to better work with Merger of Rules

Update: 27 Dec, 2024 @ 11:33am



added scripted trigger to be detect by Merger of Rules