Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
Viser 1-10 af 121 forekomster
< 1  2  3 ... 13 >
Opdatering: 28. aug. kl. 9:45

Version 1.7.8b


Adjusted scripted variables for jobs to Stellaris 4.x multiplier

Opdatering: 27. aug. kl. 9:39

Version 1.7.8a


Correct override of vanill army buildings to allow them upgrade
Fixed missing way to upgrade commercial zone to higher tiers
Added gfx for Dread Encampment T2

Opdatering: 24. aug. kl. 16:23

Version 1.7.8


Bugfixes and localization update

Opdatering: 24. aug. kl. 15:34

Version 1.7.7


Added 4-6 tiers for engineering, physics and bio lab
Added 2-3 tiers for research efficiency and upkeep building

Opdatering: 23. aug. kl. 12:16

Version 1.7.6b


Bugfixes

Opdatering: 22. aug. kl. 13:52

Version 1.7.6a


Bugfixes

Opdatering: 20. aug. kl. 11:12

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Opdatering: 11. jan. kl. 11:07

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Opdatering: 4. jan. kl. 18:00



added special variable to better work with Merger of Rules

Opdatering: 27. dec. 2024 kl. 11:33



added scripted trigger to be detect by Merger of Rules