Arma 3
isky's A.I Skill Tweaks
Wyświetlanie 1-9 z 9 pozycji
Aktualizacja: 14 czerwca 2023 o godz. 2:24

apologies, forgot to remove a source file.

Aktualizacja: 14 czerwca 2023 o godz. 2:21

changed cost of use for AT ammunitions
changed overall performance oriented settings(not at all affecting your custom difficulty)
increased supress range

Aktualizacja: 7 maja 2023 o godz. 23:06

attempt 2 at another server keys fix.

Aktualizacja: 7 maja 2023 o godz. 19:48

fixed A.I disregarding commands when in playersquad,
more prompt to using cover,
and just a litttttle more dangerous with their turn speed

Aktualizacja: 2 marca 2023 o godz. 17:38

key fixes

Aktualizacja: 6 lutego 2023 o godz. 22:51

Update: V1.3.0
Changed Cost for AT Ammo Values to prevent A.I Overusing AT against infantry.
randomReactionTimePercent = 0.2; Changed to randomReactionTimePercent = 0.4;
turningInfluence = 1.2; changed to turningInfluence = 1.4;

Aktualizacja: 6 lutego 2023 o godz. 22:51

This update was an accident XD Change log is above^

Aktualizacja: 28 grudnia 2022 o godz. 17:04

Most noticable changes
____________________________
Increased suppression range(20-30 metres)
changed aiming stability(High skill AI: 0.1 to 0.4 | Low skill AI: 2 to 1.2)
changed use of countermeasure reaction time(maxReactionTime: 1.4 to 0.8)
changed shooting and moving influences(shootingInfluence: 0.4 to 0.9 | movingInfluence: 1.2 to 1.7)
changed countermeasure use if targetted(1.2 to 2.2)
changed minimal throw distance for smokes(500 to 750)
changed loss of target time(min 0.5 to 0.7 | max 3 to 5)

Aktualizacja: 22 grudnia 2022 o godz. 12:13

initial Release