Arma 3
isky's A.I Skill Tweaks
Mostrando 1-9 de 9 aportaciones
Actualización: 14 JUN 2023 a las 2:24 a. m.

apologies, forgot to remove a source file.

Actualización: 14 JUN 2023 a las 2:21 a. m.

changed cost of use for AT ammunitions
changed overall performance oriented settings(not at all affecting your custom difficulty)
increased supress range

Actualización: 7 MAY 2023 a las 11:06 p. m.

attempt 2 at another server keys fix.

Actualización: 7 MAY 2023 a las 7:48 p. m.

fixed A.I disregarding commands when in playersquad,
more prompt to using cover,
and just a litttttle more dangerous with their turn speed

Actualización: 2 MAR 2023 a las 5:38 p. m.

key fixes

Actualización: 6 FEB 2023 a las 10:51 p. m.

Update: V1.3.0
Changed Cost for AT Ammo Values to prevent A.I Overusing AT against infantry.
randomReactionTimePercent = 0.2; Changed to randomReactionTimePercent = 0.4;
turningInfluence = 1.2; changed to turningInfluence = 1.4;

Actualización: 6 FEB 2023 a las 10:51 p. m.

This update was an accident XD Change log is above^

Actualización: 28 DIC 2022 a las 5:04 p. m.

Most noticable changes
____________________________
Increased suppression range(20-30 metres)
changed aiming stability(High skill AI: 0.1 to 0.4 | Low skill AI: 2 to 1.2)
changed use of countermeasure reaction time(maxReactionTime: 1.4 to 0.8)
changed shooting and moving influences(shootingInfluence: 0.4 to 0.9 | movingInfluence: 1.2 to 1.7)
changed countermeasure use if targetted(1.2 to 2.2)
changed minimal throw distance for smokes(500 to 750)
changed loss of target time(min 0.5 to 0.7 | max 3 to 5)

Actualización: 22 DIC 2022 a las 12:13 p. m.

initial Release