Arma 3
isky's A.I Skill Tweaks
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 14 giu 2023, 2:24

apologies, forgot to remove a source file.

Aggiornamento: 14 giu 2023, 2:21

changed cost of use for AT ammunitions
changed overall performance oriented settings(not at all affecting your custom difficulty)
increased supress range

Aggiornamento: 7 mag 2023, 23:06

attempt 2 at another server keys fix.

Aggiornamento: 7 mag 2023, 19:48

fixed A.I disregarding commands when in playersquad,
more prompt to using cover,
and just a litttttle more dangerous with their turn speed

Aggiornamento: 2 mar 2023, 17:38

key fixes

Aggiornamento: 6 feb 2023, 22:51

Update: V1.3.0
Changed Cost for AT Ammo Values to prevent A.I Overusing AT against infantry.
randomReactionTimePercent = 0.2; Changed to randomReactionTimePercent = 0.4;
turningInfluence = 1.2; changed to turningInfluence = 1.4;

Aggiornamento: 6 feb 2023, 22:51

This update was an accident XD Change log is above^

Aggiornamento: 28 dic 2022, 17:04

Most noticable changes
____________________________
Increased suppression range(20-30 metres)
changed aiming stability(High skill AI: 0.1 to 0.4 | Low skill AI: 2 to 1.2)
changed use of countermeasure reaction time(maxReactionTime: 1.4 to 0.8)
changed shooting and moving influences(shootingInfluence: 0.4 to 0.9 | movingInfluence: 1.2 to 1.7)
changed countermeasure use if targetted(1.2 to 2.2)
changed minimal throw distance for smokes(500 to 750)
changed loss of target time(min 0.5 to 0.7 | max 3 to 5)

Aggiornamento: 22 dic 2022, 12:13

initial Release