Crusader Kings III

Crusader Kings III

Realistic Difficulty
Viser 1–10 av 52 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 15. mars 2023 @ 10.07

1.1.5

## Player ##

-General Opinion = -30 -> -20

Oppdatering: 4. feb. 2023 @ 15.27

1.1.4

## Player ##
-Rebalanced the stress gain when your best friend, soulmate, lover, friend and close family member dies
-Rebalanced the stress loss when an enemy dies

Oppdatering: 13. jan. 2023 @ 11.55

Oppdatering: 13. jan. 2023 @ 11.26

1.1.3

## Player ##
-Slightly cheaper mercenary cost
-Slightly higher marriage acceptance

Oppdatering: 13. jan. 2023 @ 8.39

1.1.2

## Player ##
-Slightly higher fertility

## AI ##
-Slightly higher fertility

Oppdatering: 4. jan. 2023 @ 7.10

1.1.1

## Player ##
-Slightly less fertility
-Slightly higher mortality

-Army maintenance cost = +20% -> +25%
-Men at arms maintenance cost = +20% -> +25%

When playing tribal:

-Monthly prestige = -50% -> -55%
-Monthly piety = -50% -> -55%
-Monthly income = -50% -> -55%

## AI ##
-Slightly less fertility
-Slightly higher mortality

Oppdatering: 26. des. 2022 @ 8.53

1.1.0

During the next days we will be rebalancing tribal governments

## Player ##

When playing tribal:

-Monthly prestige = -50%
-Monthly piety = -50%
-Monthly income = -50%

Oppdatering: 22. des. 2022 @ 5.35

Oppdatering: 21. des. 2022 @ 8.35

1.0.19

## AI ##

-No more gold buff
-AI is less agressive

Oppdatering: 19. des. 2022 @ 14.56