Victoria 3

Victoria 3

Seiner Majestät MultiPlayer SMMP
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Update: 14 feb 2024 om 3:57
door max.94

####SMMP 5.0.5 CHANGELOG to 5.0.4 (d96a)
- Excess Bureaucracy only increases State Construction by +10% down from +25% and InstitutionGrowth by +25% down from +50%
- All Slaves-Modifiers will be removed when enacting Slavery Banned

Update: 9 feb 2024 om 5:18
door max.94

####SMMP 5.0.4 CHANGELOG to 5.0.3 (d91e)
- AI-Buff to gaining Racials and Loyalists halfed

Update: 5 feb 2024 om 8:31
door max.94

####SMMP 5.0.3 CHANGELOG to 5.0.2 (ff4c)
- Fruit Brandies-PM rebalanced
- Radio-PM has increased In- and Output
- Synthetical Opiod-PM now decreases Dyes-Output and has increased Sulfur-Input for increased Opiod-Output, forbids Rayon-PM
- Synthetical Plants is now called Chemical Plant
- Rayon-PM now decreases Dyes-Output for increased Silk-Output, forbids Opiod-PM
- Synthetic Rubber-PM has slightly decreased Rubber-Output
- Intelligensia-IG-Leader tends to be Royalist-Humanitarian if the Monarch is Intelligensia
- Ambulance-PMs needs Pharmaceuticals-Tech
- Vodka-Monopoly-Company gets Bonus on Rye Farms instead of Vineyards and +10% authority replaces the RyeFarmThroughput
- Ursus-Company gets +15% RyeFarmThroughput instead of MarketAccessPrice
- New Russia Limited-Company also possible with Rostov
- Releasing Balkan costs Britain 15k up from 10k and France only 5k down from 10k
- Opening Techspread only brings +100% down from +200%
- Philips-Company get +10 EconomyOfScaleCap up from +5
- More Coal and Iron in Siberia
- Coffee-Statetraits added in Guatemala, Costa Rica, Jamaica and Yemen
- 3 new Companies for the Dutch!
- The Netherlands (and Switzerland) starts with Calvinist Culture and the dutch get a Journalentry belongs to it
- Holland starts with more Fish and Shipyards
- Enforcer have an opinion to State and Church
- Belgian Independence-Boni also for Austria
- Loyal Subjects have a greater chance to agree to proposals
- First PM-Tiers of Fisheries/Whaling/Waterways need some Wood-Input
- Last PM-Tiers of Fisheries/Whaling need less Coal
- Haber-Bosch has no Engines-Input anymore but slightly increased Electricity-Input
- Explosives-Plants Tier III-PM has slightly decreased Fertilizer-Input
- More arable Land in Rostov, Ural, Tomsk, Irkutsk
- Whaling-Deposits added in North and East Russia
- Capital-Bonus and Higher/Lower Government Wages also affecting University-Output
- Innovation-Malus of -10%/-20%/-30%/-40%/-50% with >100/>200/>300/>400/>500Mio GDP

Update: 31 jan 2024 om 2:43
door max.94

Update: 30 jan 2024 om 4:14
door max.94

####SMMP 5.0.2 CHANGELOG to 5.0.1 (bbf0)
- "Multi-line Production Methods Framework" by 1230James added
- Rebalanced Amount of Logging Camp Deposits
- Rebalanced Health-PMs, Charitable and Public now also offering -10%/-15% RadicalsByDiscrimination
- Public School-PM and Public Health-PM needs +250 Clerks additionally
- Honorations-PM needs no 250 Clerks anymore
- AI-Buff get +100 TaxCapacity, -100% RadicalsByDiscrimination, RadicalsByDecreasingSoL and +100% LoyalistsByIncreasingSoL
- GovernmentAdministration get only +50 Base-TaxCapacity down from +100, TaxCapacity by Tier I-III-PMs increased
- Reduced GovernmentAdministrations on Gamestart in many capitals while increasing them in the states to fullfill TaxCapacity
- State Religion- and Freedom of Conscience-Law enables Charitable Health-PM instead of Public Health-Law
- State Religion- and Freedom of Conscience-Law enables Religious-School-PM as well
- Total Separation-Law decreases InstitutionCost by -10% again
- First both Automation-PMs for Agriculture-Fields have increased Input but releases more Employees
- More Arable Land in Many Parts of France, Bavaria, Hanover
- Less Arable Land in Northrhine
- Service-Need increased for Pops from 31-64
- EnlistmentEfforts-Decree gives +100% TrainingRate up from +50%
- Enforcer-Ideology get an Opinion to Citizenship
- LandBasedTaxes get +40% Consumptions-Taxes up from +20%
- Units are downgradeable to the last Tier
- Ricordi-Company offers enough Prestige now to set Sardinia-Piedmont safe to a major Power, foundable in Piedmont as well
- Art Academy-PMs rebalanced in terms of Employment
- Art Need cannot longer be fullfilled with Service
- Art Needs increased to Pops from 20-46
- Intoxicant-Need increased to Pops from 31-99
- Household-Need increased to Pops from 10-99
- Simple Clothing-Need reduced to Pops from 1-9 instead of 1-14
- Standard-Clothing-Need increased to Pops from 10-99
- Communication-Needs increased to Pops from 10-42
- Telephones can fullfill Communication-Needs with only 50%-share down from 75%
- Railways Passengers-PMs rebalanced
- Last Basic-UrbanCenter-PM has higher In- and Output
- Electric Streetlight-PM only gives +1 Infrastructure down from +2
- Public Transportation-PMs rebalanced, brings +1/+2 Infrastructure additionally in Tier II/III
- Airmail-PM added to Urban Centers
- Household-Need must be fullfilled by Paper by minium 20%
- Radios has a higher weight to be used as LuxuryGood but is limited to 20%-share
- Sugar has a higher weight to be used as LuxuryFood but is limited to 10%-share
- Private Ambulance-PM get some Clerk-Jobs, Private Healthsystem is not longer necessary but Public Healthsystem forbids it
- Cashprinting increases until 500Mio GDP up from 200Mio GDP
- Every 100Mio GDP nations get a Malus of additional -10% Cashprinting until -50% on 500Mio GDP, not affecting USA with Conservative Monetary-Policy
- Spain and Portugal starting with Agrarism
- Zeppelin lost its 5%-Market Access Price
- Air Mail-PM get +5% Market-Access Price, needs Zeppelin-Tech
- Aircraft-PM needs Zeppelin-Tech
- Appointed Bureaucrats-Law brings only +10% TaxCapacity down from +25%
- SocietyTechs bringing no additionally TaxCapacity
- Consumptions-Tax-Law brings only +10% TaxCapacity down from +25%
- Isolationism-Law brings only +10% TaxCapacity down from +25%
- Most Monuments increasing Art Academics-Throughput by +10%


Update: 24 jan 2024 om 5:48
door max.94

Update: 24 jan 2024 om 3:30
door max.94

####SMMP 5.0.1 CHANGELOG to 5.0 (8b10)
- Japanese Tennos Ninko and Komei before 1879 will be Devout instead of Landowner/Armed Forces
- Ideology-Changing CharInteractions get only 12 Months cooldown down from 24 and need only +5 IG-Opinion down from +10
- Voting Political Power by UniversalSuffrage decreased to 10 from 20
- Voting Political Power by CensusVoting decreased to 20 from 30, 20 LegitimacyByClout down from 40, 80 LegitimacyByVoters up from 60
- Voting Political Power by WealthVoting decreased to 30 from 40, 40 LegitimacyByClout down from 60, 60 LegitimacyByVoters up from 40
- Voting Political Power for Capitalists by LandedVoting decreased to 25 from 50, 60 LegitimacyByClout down from 80, 40 LegitimacyByVoters up from 20
- Reformer get an opinion to Distribution of Power
- Authoritarian get an opinion to Governmental Principals, Distribution of Power and Policing
- Personalregiment-CharInteraction now also possible for Presidential/Parliamentary Republics
- Bonapartists get an opinion to Taxes
- PB likes ProportionalTaxes more then PerCapitaTaxes
- Hambatsu get an opinion to Police removed from Utilitarism
- Fascists get an opinion to Migration
- Social Democrats are much more likely for Intelligensia and Trade Unions with Elections and without any Workers Rights, with no Welfare or only the Poor Law
- Journalentry added for Germanies Gründerzeit, replaces the changes in their Unification Events
- Hegemony gives 300 Prestige down from 500, Kingdom gives 200 down from 250
- Taxation-Decree needs LandBasedTaxes instead of Traditionalism
- Shinto-Euphoria increases LoyalistsByIncreasingSoLReligious by +50% and decreases RadicalsByIncreasingSoLReligious by -50%
- Japanese Monarchs with State Shinto tends to be Member of Intelligensia or Industrialists
- Free Trade-Law enactment doesnt open Borders anymore - it worked not as it should
- Power Plant-Construction-costs increased to 1200 from 800 but can be built by Investmentpool
- Hydrogenation Plant-Construction-costs increased to 1200 from 1000
- Minimal ConstructionEfficiency increased to 33% from 10%
- IrregularInfantry MoraleLoss increased to 20 from 15
- LineInfrantry MoralLoss increased to 12 from 10
- Hussars also get +30% Occupation and +8 MoraleLoss down from +10, needs +2 GrainUpkeep up from +1, +5% KillRate and MoraleLoss added
- Dragoons get +30 Defense up from +25, needs +2 GrainUpkeep up from +1, +10% MoraleDamage and -5% MoraleLoss added
- Cuirassiers get +25 Defense up from +20, needs +2 SmallArmsUpkeep up from +1, +5% MoraleDamage and +5% KillRate added
- Lancers get +8 MoraleLoss up from +6, +10% Killrate increased from +5%
- Major Powers get +5 EconomyOfScaleCap, Regional Powers get +10 and Insignificant Powers +20
- Unemployment should decrease/increased internal im-/migration more
- Exile Characters Cooldown reduced to 36 months for players, increased for AI to 120 months
- Growing Republicanism doesnt affects Japan with State Shinto

Update: 18 jan 2024 om 9:24
door max.94

####SMMP 5.0 CHANGELOG to 4.3.2 (1830)
- Direct Controlled Investmentpool-Gamerule is now the Default
- New Building Waterways added, replaced the Market Access Price Impact on Rivers etc.!
- Waterways added where theyre make sense
- Intelligensia-Privilege Approval-Malus for other IGs decreased to -2 Approval down from -3
- All DecreeCosts in Character-Traits decreased to -10% from -25%
- Trade Unions Ideologies rebalanced
- Peru-Bolivia gives USA Independence-Boni for Bolivia
- Caput Mundi needs 50 UrbanCenterLevel up from 30
- Way to Fascism-Decision added to make Fascist-Leaders for Petty Bourgeoise (PB) very likely
- With Fascist-Leaders in Government you can set IG-Leaders of Armed Forces, Devout, Landowners, PB and Rural Folk Fascist
- Fascist-Ideology rebalanced
- Humiliating decreases Prestige by -50% up from -25% and -50% Authority additionally
- Open Market and Ban Slavery by Force decreases Authority by -25% additionally
- Base-TaxCapacity of 100 removed, Base-Bureaucracy decreased to 100 from 500
- Decentralized Powers get +100 Base-TaxCapacity and +10% Birthrate
- Prussia, Austria, Russia can get more LandTradeCap by Journal "Grossraumwirtschaft"
- Russia and Japan can make Sakhalin to their Homeland by Decision
- States with less then 100k inhabitants get +100% Birthrate and Migrationattraction until they are over 150k inhabitants
- Concessions-CharInteraction added for PB and Rural Folk
- State of Emergency-CharInteraction added for Armed Forces to reduce Revolutionary Danger
- Japanese Restauration is easier and faster to achieve
- New Elections are less radical

##Diplomacy
- Loyal Subjects are more willed to accept Overlords Demands
- Overlords can Ban Industry on Subjects!
- All Non-European Subjects starts with Industry Ban
- Subjects with Industry Ban have mostly Luddite Characters except for Industrialists
- Overlords can stop Subjects to build more Troops by Demilitarization

##Tech
- Tech ahead of Time Penalty decreased to +10% per missing Tech down from +25%
- Techspread from Excess-Innovation decreased to +3% per 10 down from +5%
- Military Tech Tree rebalanced
- If one of the first Tier-5-Techs is firstly researched, every nation get +100% MilitaryTechSpread until they have one of those Techs
- With Corporatism-Tech you get a Journalentry for Moderate the Trade Unions to remove Socialist-Ideology and makes them more immune to Radicals
- Mechanized Infantry removed, play Hoi4
- Education-Focus only increases Techspeed by +15% down from +25% and only decreases SocietyTechSpread by -33% down from -50%
- Base-TaxCapacity replaced by +5% TaxCapacity in Tech
- Modifiers for less Urbanization per Urban Center removed from Society Tech Tree

##Government
- Increased Government and Military Wages increased to +25%/+50% from +15%/+30%
- Emergency Aid Decree increases WelfarePayments by +100% up from +50%
- Violent Suppression-Decree brings -100% StateTurmoilEffect but +5% Mortality replaces +2.5% MortalityByTurmoil

#Laws
- Switching to or from Council Republic got some tweaks
- Monarchy/Theocracy doesnt effect the Rurals, the "Paternalistic Rurals"-Attraction to Landowners it totally bound to Serfdom/Tenant Farmers now
- Total Separation gives only +10% Migrationattraction down from +25%
- Protected Speech gives only +10% Migrationattraction down from +25%
- National Guard can now be increased to 5 Institutions and get -10% MilitaryGoodsCost additionally
- National Guard-Law get -10% PoliticalMovementRadicalism per InstitutionLevel
- Secret Police get -5% Suppression additionally
- Guaranteed Liberties gives +10% Migrationattraction additionally
- Traditionalism forbids to build any Heavy Industry, Tech rebalanced
- Command Economy decreases DecreeCosts by only -25% down from -50%
- Industry-Banned-Law rebalanced
- Colonial Laws rebalanced
- Colonial Exploitation offers the "Exploit them!"-Decree to Unincorporated States
- Police-Institution only gives -10% StateTurmoilEffect down from -15%
- Military Police doesnt increases MortalityByTurmoil anymore
- Education Laws rebalanced through they offer new PMs for GovernmentAdministrations now
- Health Laws rebalanced through they offer new PMs for GovernmentAdministrations and UrbanCenter
- Bureaucracy-costs in many Laws removed or decreased
- Universal Suffrage lost its +20 LegitimacyByClout
- Womens Voting Rights get +20 LegitimacyByClout
- Autocracies&Oligarchies get a TaxCapacity Decree with Traditionalism
- Oligarchy/Technocracy, Landed-, Wealth- and Census-Voting have reduced Authority-values

##Economy
- Peasants-Market-Consumption is back on only 10% of their value
- Agricultural Buildings Construction-costs increased to 300 up from 200
- Automobiles-PM goes to the WarMachineIndustry with its new Name VehiclesIndustry
- FreeMovement- and Communication-Needs are increased for Pops from 10-30
- LuxuryFood-Need increased for Pops from 10-35
- LuxuryFood-Need needs minimum 20% Meat and Fruit up from 10%
- BasicFood-Need increased for Pops from 1-29
- Heating-Need increased for Pops from 10-99
- Intoxicant-Need increased for Pops from 17-99
- Intoxicant-Need needs minimum 20% Tobacco
- Household-Need increased for Pops from 16-44, added for 45-99
- Household-Need needs minium 20% Furniture and 20% Glass
- Service-Need increased slightly for Pops from 12-27
- Crude Items-Need set to Pops from 1-9 instead of 5-14
- Subsistence Output doubled (Vanilla Values again except for Rice Paddies)
- Rice Paddies Output increased slightly
- Subsistence doesnt produces Services anymore
- Normal Hardwood-PM rebalanced
- Shipyards Clippers/Manowars-PMs get 20 WoodInput replaced by 10 HardWoodInput
- Traded Quantity of Military Goods is at minium 5
- Military Ships need less Conovys to trade

#Buildings
- Government Administrations rebalanced
- Universities rebalanced
- Elastic-PM needs some Sulfur but less reduced Clothes
- Steeltool-PM needs some Hardwood
- Rubber Grip-PM needs some Sulfur
- Assembly-Lines-PM needs Rubber and Sulfur instead of Tools and Oil
- Street Lights-PMs rebalanced, Oil replaces Coal
- Explosives-PMs need less Paper but Oil in Tier 2/3 and more Electricity in Tier 4
- Hydrogenation plant rebalanced, starts with Full Output but expensive Input, will be more efficient with Bergius-Pier-Tech
- Base-Planation-PMs produces all the same revenue on a Base now
- Automatic-Irrigation-PMs need more Engines and Oil but only 3k Employment down from 4k
- Planations have an additional PM for doubled Employment and +30% Output
- Art Academies-PMs need some Dyes and Tier 3/4 Sulfur
- Clergymen get higher Revenues in Urban Centers with State Church, Bureaucrats in State Atheism
- Urban Centers Primary-PM rebalanced

#Companies
- All Tech-Restrictions removed
- Gold-Company gives -10% InterestRateMult instead of Minting
- Most Railway-Companies also delivers Boni for Coal and Iron-Mines
- Rebalanced many Companies

##Setup
- Many Starting Traderoutes added to avoid shortages
- All incorporated states starting with one Government Administration
- Every Country with Isolationism or Closed Borders starts with an Journalentry to open up and boost Techspread
- Central America shouldnt fall apart anymore
- Tropics-Trait only decreases Manufacturing-Throughput instead of all
- Prussia and Sardinia-Piedmont get the Swiss-Buff as well
- Cuba/Dutch Indonesia/Philippines starts with some already built Ports, Mines, Fisheries and Logging Camps
- Dutch and Danish Primary Culture get Traditional Interests-modifier as well
- Natural Harbor added for West Java
- Claims on Inner Morocco, West-Sahara, Patagonia, Araucania, Buenos Aires, Mendoza removed
- British Claim on both New Zeeland Islands added
- Dutch Claim on Sulawesi added
- Strong Harbor-Traits for Hongkong, Shanghai and Dalian
- Rotterdam, Lissabon and Copenhagen get Super Strong Port-Boni

and much more

Update: 5 jan 2024 om 3:25
door max.94

####SMMP 4.3.2 CHANGELOG to 4.3.1 (efbb)
- Cavalry is upgradeable to Light Tank
- Frigates can be upgraded to Scout Cruisers
- Light Ships are upgradeable to each other
- Ironclads and Dreadnoughts can be upgraded
- Destroyer get +100% ConvoiEscort up from +35%
- Torpedoboat only costs 1 Ironclad and 3 Ammunition down from 2 Ironclads and 4 Explosives
- Torpedoboat get +50 Offense up from 40 but only 30 Defense down from 30, 10 MoralLoss up from 8
- Scout Cruisers get +50% ConvoiRaiding but no more ConvoiEscort

Update: 3 jan 2024 om 23:12
door max.94

####SMMP 5.0 CHANGELOG to 4.3.2 (1830)
- Direct Controlled Investmentpool-Gamerule is now the Default
- New Building Waterways added, replaced the Market Access Price Impact on Rivers etc.!
- Waterways added where theyre make sense
- Intelligensia-Privilege Approval-Malus for other IGs decreased to -2 Approval down from -3
- All DecreeCosts in Character-Traits decreased to -10% from -25%
- Trade Unions Ideologies rebalanced
- Peru-Bolivia gives USA Independence-Boni for Bolivia
- Caput Mundi needs 50 UrbanCenterLevel up from 30
- Way to Fascism-Decision added to make Fascist-Leaders for Petty Bourgeoise (PB) very likely
- With Fascist-Leaders in Government you can set IG-Leaders of Armed Forces, Devout, Landowners, PB and Rural Folk Fascist
- Fascist-Ideology rebalanced
- Humiliating decreases Prestige by -50% up from -25% and -50% Authority additionally
- Open Market and Ban Slavery by Force decreases Authority by -25% additionally
- Base-TaxCapacity of 100 removed, Base-Bureaucracy decreased to 100 from 500
- Decentralized Powers get +100 Base-TaxCapacity and +10% Birthrate
- Prussia, Austria, Russia can get more LandTradeCap by Journal "Grossraumwirtschaft"
- Russia and Japan can make Sakhalin to their Homeland by Decision
- States with less then 100k inhabitants get +100% Birthrate and Migrationattraction until they are over 150k inhabitants
- Concessions-CharInteraction added for PB and Rural Folk
- State of Emergency-CharInteraction added for Armed Forces to reduce Revolutionary Danger
- Japanese Restauration is easier and faster to achieve
- New Elections are less radical

##Diplomacy
- Loyal Subjects are more willed to accept Overlords Demands
- Overlords can Ban Industry on Subjects!
- All Non-European Subjects starts with Industry Ban
- Subjects with Industry Ban have mostly Luddite Characters except for Industrialists
- Overlords can stop Subjects to build more Troops by Demilitarization

##Tech
- Tech ahead of Time Penalty decreased to +10% per missing Tech down from +25%
- Techspread from Excess-Innovation decreased to +3% per 10 down from +5%
- Military Tech Tree rebalanced
- If one of the first Tier-5-Techs is firstly researched, every nation get +100% MilitaryTechSpread until they have one of those Techs
- With Corporatism-Tech you get a Journalentry for Moderate the Trade Unions to remove Socialist-Ideology and makes them more immune to Radicals
- Mechanized Infantry removed, play Hoi4
- Education-Focus only increases Techspeed by +15% down from +25% and only decreases SocietyTechSpread by -33% down from -50%
- Base-TaxCapacity replaced by +5% TaxCapacity in Tech
- Modifiers for less Urbanization per Urban Center removed from Society Tech Tree

##Government
- Increased Government and Military Wages increased to +25%/+50% from +15%/+30%
- Emergency Aid Decree increases WelfarePayments by +100% up from +50%
- Violent Suppression-Decree brings -100% StateTurmoilEffect but +5% Mortality replaces +2.5% MortalityByTurmoil

#Laws
- Switching to or from Council Republic got some tweaks
- Monarchy/Theocracy doesnt effect the Rurals, the "Paternalistic Rurals"-Attraction to Landowners it totally bound to Serfdom/Tenant Farmers now
- Total Separation gives only +10% Migrationattraction down from +25%
- Protected Speech gives only +10% Migrationattraction down from +25%
- National Guard can now be increased to 5 Institutions and get -10% MilitaryGoodsCost additionally
- National Guard-Law get -10% PoliticalMovementRadicalism per InstitutionLevel
- Secret Police get -5% Suppression additionally
- Guaranteed Liberties gives +10% Migrationattraction additionally
- Traditionalism forbids to build any Heavy Industry, Tech rebalanced
- Command Economy decreases DecreeCosts by only -25% down from -50%
- Industry-Banned-Law rebalanced
- Colonial Laws rebalanced
- Colonial Exploitation offers the "Exploit them!"-Decree to Unincorporated States
- Police-Institution only gives -10% StateTurmoilEffect down from -15%
- Military Police doesnt increases MortalityByTurmoil anymore
- Education Laws rebalanced through they offer new PMs for GovernmentAdministrations now
- Health Laws rebalanced through they offer new PMs for GovernmentAdministrations and UrbanCenter
- Bureaucracy-costs in many Laws removed or decreased
- Universal Suffrage lost its +20 LegitimacyByClout
- Womens Voting Rights get +20 LegitimacyByClout
- Autocracies&Oligarchies get a TaxCapacity Decree with Traditionalism
- Oligarchy/Technocracy, Landed-, Wealth- and Census-Voting have reduced Authority-values

##Economy
- Peasants-Market-Consumption is back on only 10% of their value
- Agricultural Buildings Construction-costs increased to 300 up from 200
- Automobiles-PM goes to the WarMachineIndustry with its new Name VehiclesIndustry
- FreeMovement- and Communication-Needs are increased for Pops from 10-30
- LuxuryFood-Need increased for Pops from 10-35
- LuxuryFood-Need needs minimum 20% Meat and Fruit up from 10%
- BasicFood-Need increased for Pops from 1-29
- Heating-Need increased for Pops from 10-99
- Intoxicant-Need increased for Pops from 17-99
- Intoxicant-Need needs minimum 20% Tobacco
- Household-Need increased for Pops from 16-44, added for 45-99
- Household-Need needs minium 20% Furniture and 20% Glass
- Service-Need increased slightly for Pops from 12-27
- Crude Items-Need set to Pops from 1-9 instead of 5-14
- Subsistence Output doubled (Vanilla Values again except for Rice Paddies)
- Rice Paddies Output increased slightly
- Subsistence doesnt produces Services anymore
- Normal Hardwood-PM rebalanced
- Shipyards Clippers/Manowars-PMs get 20 WoodInput replaced by 10 HardWoodInput
- Traded Quantity of Military Goods is at minium 5
- Military Ships need less Conovys to trade

#Buildings
- Government Administrations rebalanced
- Universities rebalanced
- Elastic-PM needs some Sulfur but less reduced Clothes
- Steeltool-PM needs some Hardwood
- Rubber Grip-PM needs some Sulfur
- Assembly-Lines-PM needs Rubber and Sulfur instead of Tools and Oil
- Street Lights-PMs rebalanced, Oil replaces Coal
- Explosives-PMs need less Paper but Oil in Tier 2/3 and more Electricity in Tier 4
- Hydrogenation plant rebalanced, starts with Full Output but expensive Input, will be more efficient with Bergius-Pier-Tech
- Base-Planation-PMs produces all the same revenue on a Base now
- Automatic-Irrigation-PMs need more Engines and Oil but only 3k Employment down from 4k
- Planations have an additional PM for doubled Employment and +30% Output
- Art Academies-PMs need some Dyes and Tier 3/4 Sulfur
- Clergymen get higher Revenues in Urban Centers with State Church, Bureaucrats in State Atheism
- Urban Centers Primary-PM rebalanced

#Companies
- All Tech-Restrictions removed
- Gold-Company gives -10% InterestRateMult instead of Minting
- Most Railway-Companies also delivers Boni for Coal and Iron-Mines
- Rebalanced many Companies

##Setup
- Many Starting Traderoutes added to avoid shortages
- All incorporated states starting with one Government Administration
- Every Country with Isolationism or Closed Borders starts with an Journalentry to open up and boost Techspread
- Central America shouldnt fall apart anymore
- Tropics-Trait only decreases Manufacturing-Throughput instead of all
- Prussia and Sardinia-Piedmont get the Swiss-Buff as well
- Cuba/Dutch Indonesia/Philippines starts with some already built Ports, Mines, Fisheries and Logging Camps
- Dutch and Danish Primary Culture get Traditional Interests-modifier as well
- Natural Harbor added for West Java
- Claims on Inner Morocco, West-Sahara, Patagonia, Araucania, Buenos Aires, Mendoza removed
- British Claim on both New Zeeland Islands added
- Dutch Claim on Sulawesi added
- Strong Harbor-Traits for Hongkong, Shanghai and Dalian
- Rotterdam, Lissabon and Copenhagen get Super Strong Port-Boni

#Deposits
- Most Mining-State-Traits increased to +20% or few to +30%
- Kentucky has much less Coal
- Wyoming has more Coal
- Sulfur-Bonus added in Tu