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2- Making it dependant on a game rule? My guess is that you are mostly worried about multiplayer. Allowing people to make it "faster" in SP would solve it for both!
I imagine that's probably gonna be an issue for Chile and Argentina in Patagonia as well. They'll never be able to incorporate Patagonia since that state only has indigenous cultural homelands. They'll never be able to incorporate their colonized states as it would normally happen.
I guess you could make it dependant on the citizenship law? But that wouldn't really solve the niche case you just described...
I can think of 2 possibilities:
That's probably with the intention of making it more realistic, but I'd say the numbers might be a bit overtuned. Even if you roleplay as a cosmopolitan nation, it makes it impossible to ever incorporate some states.
It's up to you whether that's a big deal or not. Just thought I'd point that out as well. I'm playing Brazil and that means I'll never fully incorporate Amazonas, even though that happened historically.
It's really up to you wether you want to do something about it or not. But even allowing T5 to assimilate (even if at a lower rate) would solve the assimilation issue, so I thought I should make the suggestion.
PS: Different levels of acceptance like vanilla does (perphas with some adjustments to the values) and different assimilation rules and rates for each tier could also maintain the feel of "we discrimitate A more and B because they also speak our language" and etc. But that would be more for flavor.
Great mod ragardless. I'm glad to be playing it ^^
Also, making it almost "binary" like it was before 1.8 kind of ruins the nuance with the new system. I realize that's more of a matter of personal taste, but I think tuning the laws a bit would be better than just making the system less relevant like you did.
Anyway... Love the mod! I hope you keep updating it ^^
1. the claims were removed for multiplayer purpose (but I may add them again)
2. the state traits are always an issue for me, i follow the principle that, if on map a state is clearly dominated by a geographical feature, this should be afflected by the state traits. As long as the state borders are how they are, i wont change the traits in general.
In Special cases like the plateau of bogota i made special traits since everything is more elevated.
I try to increase the contrasts between the different geographics on the world and its hard to argue that andes region in american should be that easy to be built on.
In Ecuador their capital really lies in the andes, it is not like the whole countries population and focus lies just on the sea side. However I made the region already more interesting through special traits and fertilities.
I'm loving it tough I forgot how tough the starting conditions are (I played New Grenada)
Two issues that came up throughout the playthrough is lack of claims (GB started colonizing everywhere including Patagonia) and extreme penalties from Andes.
Do you plan to eventually rework state borders modifiers? I would love to have state borders that are based more around geography than administrative borders, especially visible in Equador that could be split in two to have western side without penalties. Countries in South America should have at least 1-2 states they can build in without suffering extreme penalties as they aren't even close to Tibet level mountains or at least reduce the penalties for historically developed areas like La Paz and Santiago.
Also give "Oder" trait to Posen/Poznań as it has decently sized river Warta that flows into Oder and was used for tranportation in the past.
Played as the USA, it's now 1837 and I've realized I have a whole bunch of country modifiers called ____ Statehood, all for states I do not own, e.g. Equadorian statehood, Bolivian Statehood, etc. Each one gives a bunch of authority and prestige, and they don't seem to have a timer. I remember seeing a bunch of decisions when I first launched the game, which corresponded with all of these, but they hadn't been available to take at the time, and I assumed they were some sort of manifest destiny++ flavour thing.
I send you a friend request on steam to discuss this and other changes you suggest.
Now there is essentially a law that is only usable for one particular region of the world EVER and cannot otherwise be obtained. Goes against the basic design of it.
2. Multiculturalism forbidden outside latin america is based on both, balance reason and also historical reason. In this timeline I think it is very hard to speak from Multiculturalism in any kind but if there was a region where we can talk about it I would say it's south america, IRL Brazil with it's migration from Japan. Gameplaywise it makes sense to not punish their import of slaves and improve their population even without getting europeans.
The imported military changed are gone, waiting for paradox overhaul. I am focussing on the other content!
We're playin this mod in multiplayer and have no desynchs at all since the last patch - even with players with poor machines.