Victoria 3

Victoria 3

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Seiner Majestät MultiPlayer SMMP
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27.236 MB
29 Nov, 2022 @ 2:35pm
19 Oct @ 9:16pm
86 Change Notes ( view )

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Seiner Majestät MultiPlayer SMMP

In 1 collection by max.94
SMMP
1 item
Description
Seiner Majestät Multiplayer SMMP

IRONMAN COMPATIBLE
ACHIEVEMENTS COMPATIBLE

Abstract:
- Important Mod-Stuff ingame: Journal -> Decisions -> Mod-Info!
- Many Character-Interactions added to improve politics
- More playstyles are viable, especially conservative monarchies
- New Production-Chains for Chocolate, Spices and Pharmacy added
- New Gamerules for colonizing African, AI-Buffs and disabling Multiculturalism for the most
- Stage IV and V technologies are significantly more expensive, with significantly greater follow-through in terms of techspread
- New building for oil and rubber substitution, new production methods for synthetic opium
- Strong loyalty to the monarchy of the primary cultural rural population makes modernization via universal suffrage more difficult
- Reactive Laws will interact with your Pops Attraction to Interest Groups
- France starts with a historically plausible birth rate penalty
- German/Scandinavian/Italian Unity with National Superiority Law brings strong bonus to population growth
- USA, Japan, Prussia/Germany, France, Austria and China have special mechanics, have a look to their own Info-Decision!
- Qing China has a strong penalty on various modifiers as long as it is not a republic
- Heavily reduced Resource availability to encourage Trade or Conflicts
- And much more!

(Partly) Integrated Mods:
"Better Iberian Flags" by Roderx
"Dense Trade Routes Tab" by Last Kripkean
"Extended Building Grid" by illusive
"Multi-line Production Methods Framework" by 1230James
"OUTDATED - Victoria 3 Enlargement" by Majorplace ♥♥♥♥♥♥
"Pharmaceuticals and Hospitals" by 群星闪耀
"Transfer Cash" by Imperialist
63 Comments
Archscientist K 20 Oct @ 9:13am 
I see. Thanks for changing it back!
max.94  [author] 19 Oct @ 7:27pm 
Some guys in our MP-group thought it was a good idea a while ago, gonna reverse that change
Archscientist K 15 Oct @ 4:51pm 
Question: is there a reason why the claim Argentina and Chile had on decentralized South America are removed in the mod? The UK always just comes in and colonizes most of it before they can grab anything lol
Archscientist K 5 Oct @ 5:28am 
No problem! Happy to contribute with what I can ^^
max.94  [author] 4 Oct @ 7:32pm 
@Archscientist K thank you for noticing! It was not intended, I just was too busy to bring just the mod files into the new update bugfree without weighting too much attention on the new gameplaymechanics, please inform me when you see sth like that!
Archscientist K 4 Oct @ 12:54pm 
I've noticed Public Schools don't give +5 Cultural Fervor with each institution level like it does in Vanilla. Is this an oversight or intended? It may have considerable impact with certain new mechanics (like the new 75 Cultural Fervor requirement for the brazilian culture JE, which is considerably harder to complete in time without the +25 Fervor from 5 levels of Public Schools)
Archscientist K 14 Jul @ 8:28pm 
Good to hear! I really appreciate the uniqueness and thoroughness of your mod o7
max.94  [author] 14 Jul @ 2:43am 
Updated for 1.9.*
max.94  [author] 12 Jan @ 1:55am 
Unfortunatly the time to incorporate is set in defines which cant be changed through rules
Archscientist K 25 Dec, 2024 @ 11:04am 
1- Making it long but not longer than the game (making it impossible). Right now, it takes 136 years. Normally, it would take 20. How about 50? Or some other similar value.
2- Making it dependant on a game rule? My guess is that you are mostly worried about multiplayer. Allowing people to make it "faster" in SP would solve it for both!