Horizon's Gate

Horizon's Gate

Total Weapon Package
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Update: 19 Sep @ 7:32pm
by Mafe

(Mafe)
- TWP crafting kits can now be found, rarely, among some vanilla item pools: Salvage Station and Vanilla Kits pool
- Reworked 3 weapon categories:
-- Katana:
--- While as an offhand, Katana now behaves like a normal sword, math-wise
--- DMG now: 100% Sword Dmg + 0,5% Sword Dmg per Dodge point you have (was 100% Sword Dmg + 1% Sword Dmg per Dodge point). Penalty against Physical Defense is unchanged.
--- Debuff after use now: Reduces Dodge and Physical Defense by half while also raising your Threat (chance that enemies will attack you over other targets) by 25% for a turn (previously, was only Threat raise and -100% Physical Defense)
--- The debuff applied is now visible when it does activate
-- Longbow:
--- DMG now: 70% of Bow dmg, plus 3% Bow dmg per Physical Attack point you have (previously, was 100% Bow dmg plus an extra dmg bonus of 40% your Physical Attack)
--- Acc now: 100% of Bow Acc - 12 + 2% Bow Acc per Physical Attack point you have (previously, was 100% Bow acc - 8 + 40% of Physical Attack)
--- New mechanic: Holding "G" before and after using the weapon enables "Focus mode": Attacking on this mode has +1 range and ignores half of the target Dodge, but using the Longbow on this mode will debuff your Move and Jump distance by 1 for the next turn
-- Zweihander:
--- Fixed some of the versions having hammer elements
--- New mechanic: Weapon AoE grows after KOing a foe on your turn, up to a max of +4. As a tradeoff, Weapon DMG and Acc is reduced based on the distance between you and the target (-1 Dmg per tile and -5% Acc per tile)

- For modders:
-- Katana is now an unique weapon category, an [ElementAssociations] of ID 23083001
-- Longbow DMG formula has been reworked. It also features an unique Acc formula now.

Update: 9 Sep @ 2:56am
by Mafe

(Mafe)
- Fixed an error with the Kunai damage formula

Update: 17 Aug @ 12:06pm
by Mafe

(Mafe)
- Katana:
-- Updated its formula, now deals more dmg per evasion point you have
-- Their debuff now no longer applies when they are activated outside the user turn (like on Counters)

Update: 10 Aug @ 3:42pm
by Mafe

(Mafe)
- Now also vanilla Mantis and Cleever weapons can both be melted and crafted

Update: 10 Aug @ 11:50am
by Mafe

(Mafe)
- Added the ability to melt Mantis, Cleever and Vinemen weapons added by TWP
-- Those award a shard that can be used to craft any weapon from the monster family
- Cleevers, Mantis Rakthols and Vinemen also drop those on death (50% chance)

Update: 10 Aug @ 11:01am
by Mafe

(Mafe)
- Fixed Shurikens throwing console errors
- Whistle Stone Trickbow now has +1 range
- Fixed Mantis Glaive looking bugged while hold as a weapon
- Every TWP weapon is now visible in Build mode again

Update: 30 Jul @ 11:07am
by Mafe

(Mafe)
- Fixed the Corpalest crashing the game

Update: 30 Jul @ 6:55am
by Mafe

(Mafe)
- Fixed crash with Cleever boomerang

Update: 30 Jul @ 3:55am
by Mafe

(Mafe)
- Fixed Volskarn Arbalest not having extra augment slots
Thanks to Nam Etag for spotting it!

Update: 30 Jul @ 3:46am
by Mafe

(Mafe)
- ...forgot to update Cleever weapons. This patch addresses that.