Horizon's Gate

Horizon's Gate

Total Weapon Package
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Update: 30 Jul @ 3:22am
by Mafe

(Mafe)
- Yep, I help with the maintenance of this mod now!
- EVERY weapon in TWP now has a unique formula (if it didn't have one) to allow modders having an easy time modifying those. Exceptions: weapons that used vanilla actions.
- Updated every formula that was using old TWP values to this standar
- Updated the Bloodstone formula on every TWP bloodstone weapon
- Fixed Corpryst Tonfa using an incorrect action
- Fixed Corpryst Gundagger using Coral action
- Fixed Zweihander applying heavySmash instead of heavySlash
- Reworked "special mechanics" of Katana, Mace, Boomerang internally
-- To prevent AI to hit the void while wielding those, they self-stuff application has been reworked into only firing when they HIT (not MISS) a target that is actually alive
-- Boomerang activation (Rang-Return) now has a little FX when it hits a target with the return. Also, Rang-Return now has been unified, only firing against HP and if the last hit did at least 1 point of DMG.
-- Katana no longer tries to reduce your Physical Defenses if you don't have any
- Added Corpryst Arbalest
- Fixed some status weapons not having special effects

A very special thanks to Wave, which reported issues and also made the sprite and code for the Corpryst Arbalest!

Update: 1 Oct, 2024 @ 10:19pm

Fixed reported issues with some weapons (daggerpistol, buster shield, katanas, etc.)

Update: 26 Mar, 2023 @ 1:22am

Fixed crash with rotstone daggerpistol, courtesy of JohnArbuckle

Update: 2 Mar, 2023 @ 12:08am

Fixed error with Bloodstone and Heartwood DaggerPistol variants.

Update: 8 Jan, 2023 @ 2:51pm

Fixed (minor): removed useless warning text when counterattacking with a greatshield.

Update: 8 Jan, 2023 @ 12:56pm

Fix: Cleever weaponry was bugged with Itchy
Changed: Cleever weapons no longer apply Itchy and instead they give a flat -1 (1hnd) or -2 (2hnd) PhysDef on attack

Thank you to Catfoodbob and @Kuma for bringing the problem to my attention.

Update: 5 Jan, 2023 @ 8:16am

Updated Mantis Weapons:
No longer gives negative fire resistance (Rakthol enemies already have innate fire weakness)
Now gives +1 or +2 TTA (slower turns)

Updated Spawns in ALAZARAKAZAM Dungeon:
- All "Rakthol" have a chance to spawn with weapons

Update: 3 Jan, 2023 @ 12:34pm

Edited content

Update: 3 Jan, 2023 @ 12:17pm

Updated Art: Katana, Naginata, Yari, Glaive

Updated Monster Weapons (Vinemen, Cleever, Rakthol - aka Mantis):
- added many versions of my weapons to these monster varieties
- changed the basegame cleever and rakthol versions to match my weapons
- Vine weapons now give -1/-2 TTA (quicker turns) and +Acc
- Cleever gives a bigger debuff to PhysEva, but causes Itchy on attack and is immune to Wet
- Mantis gives +1/+2 PhysAtk but also -10/-20% Fire Resistance

Updated SPAWNS for monsters to now use these weapons

Update: 31 Dec, 2022 @ 6:59am

Added: Chigi - a craftable whip that has a unique targeting: straight lines, range of 3, attacks a 3-tile-wide area. Multi-class weapon: Hammer + Flail

Art Updated for Battleaxe and Battlehammer.