Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Update: 24 Jul, 2024 @ 9:36am

Update 0.9.9.9.3.9
- Fixed an issue where you weren't able to load a save game, if you were unlucky and had a battle launcher with a unlucky setup/which would cause a game crash due rearrangement of the gadget part order...

Update: 24 Jul, 2024 @ 5:43am

Update 0.9.9.9.3.8
- Improved visuals of the artillery cannon also increased the projectile range dependent on the random spread so it does even match in worst case the max range. -> Better AI usage /QoL
- Artillery Cannon costs from 15k->25k
- Reduced loot from trader bountys
- Added new Visuals for the optimized corridor aswell as the crew track.
- removed the spread from the beam defence laser mk2 again
- Added some additional stats for weapons
- Fixed the issue where broadside shields had some weird tiny shield in the oppisite direction far away...
- Minor QoL changes

Update: 23 Jul, 2024 @ 1:10pm

Update 0.9.9.9.3.7
- Fixed an issue where the shield braker wouldn't be refilled with energy anymore.
-> Also lowered the damage per shot aswell as the energy usage and therefore increased the fire rate. It results in the same dps/energy drain per second but made it easier for crew to keep it up and running with batteries.
- Lowered Nuclear Beam Weight by 100%
- Added 1 new enemy(T9) and Boss(T6)
- Minor ballance changes and improvements

Update: 23 Jul, 2024 @ 6:01am

Update 0.9.9.9.3.6
- Improved the Mine Gadget AI behaviour
-> EMP Mines will now shoot at any degree when a ship is in range.
-> Fragment Mines are being released faster now and therefore are easier to hit and AI can hit with them now okay to good.
- Buffed Turret Pen Resistances for the Maltis Small Laser Turrets and for the Flame Thrower and Tesla aswell as the Artillery Cannon.
- Lowered the costs of battle generators/reactors
- Reballanced armor again (fine tuning)
-> Carbon armor has been nerfed and therefore is now half as expansive as before
- Reworked some enemy ships
- Minor improvments and bug fixes.

Update: 23 Jul, 2024 @ 1:48am

Update 0.9.9.9.3.5
- Added compability for the latest Cosmoteer Patch
- Reduced the Maltis Gadget Part Buy/Sell Prices by a lot
- Buffed the Pen Resistance of all Heavy Laser Turret Coliders according to the latest cosmoteer vanilla buff there.

Update: 23 Jul, 2024 @ 1:42am

Update 0.9.9.9.3.5
- Added compability for the latest Cosmoteer Patch
- Reduced the Maltis Gadget Part Buy/Sell Prices by a lot

Update: 22 Jul, 2024 @ 3:11pm

Update 0.9.9.9.3.4
- Fixed a crash which was happening when a carbon armor with structure hybrid part gets destroyed. -> Increased the steel costs for hybrid parts by x2 to fix the issue (cause it needed steel to place a new structure part which is happening when the part gets destroyed...
- Added 5-10 enemy variations for several tiers as normal enemys and bosses
- Improved some of the existing enemys

Update: 22 Jul, 2024 @ 8:58am

Update 0.9.9.9.3.3
- Reballanced Mining Gadgets -> the mining mines do have now different use cases. One for getting deep in the core of an rock / more linear damage and one for wide spreaded damage and more overall damage. So you can combine the usage of mining gadgets to be most efficient. Also I have added hotkeys for every specific gadget type so you can shoot specific gadget types only if you have multiple on board.
- Reduced costs of the Mining Nukes by 50% and increased mining mine costs by ~25-50% due the latest mining mine buff.
- Rearranged the Battle Gadgets (you may have to rechoose your option on old saved ships because it is now maybe another option selected)
Also Fragment Missile is now the default Gadget... Added also unique hotkeys for the mines here.
- Added multiple new Enemys (partly existing ones as bosses on lower tiers but also new ones)

Update: 22 Jul, 2024 @ 6:13am

Update 0.9.9.9.3.2
- Added new stats for the maltis generators/reactors for the damage dealt and the radius for their destruction.
- Reballanced the destruction ranges and damage values for the maltis generators/reactors
-> For small one the damage mostly was increased by a lot since the cosmoteer vanilla patches have been made simillar changes to the small vanilla reactor. And some fine tuning for meadium ones.
F. ex. are the phantom/high capacity reactors now a bit more vulnarable as they were before to ballance their better performance.

Update: 21 Jul, 2024 @ 6:06pm

Update 0.9.9.9.3.1
- Added new improved visual effects for the flame thrower which make it look more like a real flame thrower.
- Reballanced the Flame Thrower.
Much higher Fire Rate, therefore less damage per shot. It has again more DPS against armor but high spread and high fire chance on hit. Very weak against shields.
- Fixed an issue that the shield braker since them rework couldn't be buffed by a damage booster module