Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Viser 81-90 af 278 forekomster
< 1 ... 7  8  9  10  11 ... 28 >
Opdatering: 23. juli 2024 kl. 1:48

Update 0.9.9.9.3.5
- Added compability for the latest Cosmoteer Patch
- Reduced the Maltis Gadget Part Buy/Sell Prices by a lot
- Buffed the Pen Resistance of all Heavy Laser Turret Coliders according to the latest cosmoteer vanilla buff there.

Opdatering: 23. juli 2024 kl. 1:42

Update 0.9.9.9.3.5
- Added compability for the latest Cosmoteer Patch
- Reduced the Maltis Gadget Part Buy/Sell Prices by a lot

Opdatering: 22. juli 2024 kl. 15:11

Update 0.9.9.9.3.4
- Fixed a crash which was happening when a carbon armor with structure hybrid part gets destroyed. -> Increased the steel costs for hybrid parts by x2 to fix the issue (cause it needed steel to place a new structure part which is happening when the part gets destroyed...
- Added 5-10 enemy variations for several tiers as normal enemys and bosses
- Improved some of the existing enemys

Opdatering: 22. juli 2024 kl. 8:58

Update 0.9.9.9.3.3
- Reballanced Mining Gadgets -> the mining mines do have now different use cases. One for getting deep in the core of an rock / more linear damage and one for wide spreaded damage and more overall damage. So you can combine the usage of mining gadgets to be most efficient. Also I have added hotkeys for every specific gadget type so you can shoot specific gadget types only if you have multiple on board.
- Reduced costs of the Mining Nukes by 50% and increased mining mine costs by ~25-50% due the latest mining mine buff.
- Rearranged the Battle Gadgets (you may have to rechoose your option on old saved ships because it is now maybe another option selected)
Also Fragment Missile is now the default Gadget... Added also unique hotkeys for the mines here.
- Added multiple new Enemys (partly existing ones as bosses on lower tiers but also new ones)

Opdatering: 22. juli 2024 kl. 6:13

Update 0.9.9.9.3.2
- Added new stats for the maltis generators/reactors for the damage dealt and the radius for their destruction.
- Reballanced the destruction ranges and damage values for the maltis generators/reactors
-> For small one the damage mostly was increased by a lot since the cosmoteer vanilla patches have been made simillar changes to the small vanilla reactor. And some fine tuning for meadium ones.
F. ex. are the phantom/high capacity reactors now a bit more vulnarable as they were before to ballance their better performance.

Opdatering: 21. juli 2024 kl. 18:06

Update 0.9.9.9.3.1
- Added new improved visual effects for the flame thrower which make it look more like a real flame thrower.
- Reballanced the Flame Thrower.
Much higher Fire Rate, therefore less damage per shot. It has again more DPS against armor but high spread and high fire chance on hit. Very weak against shields.
- Fixed an issue that the shield braker since them rework couldn't be buffed by a damage booster module

Opdatering: 21. juli 2024 kl. 14:36

Update 0.9.9.9.3
- Introduced a new armor emp resitance system. It now displays for each armor how much emp "resistance" is left per part and also tells you in the stats now how fast it recharges unless like vanilla. Also specialized the armor types a bit further. Emp weapons like the shield braker will now be able to more likely break through some armor parts when it comes to energy drain and so on.
- Buffed all non battle bubble shields by 25% (energy storage therefore emp resistance capabilities and max hp)
- Nerfed the battle broadside shield by 25% (max capicator storage and therefore same as for the bubble shields)
- Nerfed the shield energy drain of the shield braker and therefore buffed the overall energy drain for all other parts.
- Nerfed the Damage per hit of the flame thrower therefore increased the fire chance and reduced the energy consumption by 50%
- Nerfed the Penetration and therefore fire chance of the small heat laser
- Added a new boss (T9) and normal enemy (T12)
- Overall ballance changes and roundups

Opdatering: 20. juli 2024 kl. 22:20

Update 0.9.9.9.2.3
- All armor types have been reballanced to match more the vanilla game experience while still offering viable upgrades. They should also now all have their usecase/be viable.
- Added new descriptions for the artillery cannon since it has been reworked
- Fixed some wrong shield energy consuption stats from the last update

Opdatering: 20. juli 2024 kl. 20:18

Update 0.9.9.9.2.2
- Nerfed the Energy Transfer Bandwith of the Energy Buff Provider from 8/sec.->5/sec.
- Lowered the costs of the Energy Buff Provider from 50k to 40k
- Reballanced most Maltis Reactors (mostly buffs for quality of life)
- Increased the costs of the Battle Shield Generators

Opdatering: 20. juli 2024 kl. 19:48

Update 0.9.9.9.2.1
- Buffed the battle shield generators:
- Buffed the max shield strength by ~ x2
-> They last now much longer before they run out for a longer period than normal ones to have them more in place for their intended role.
- Fixed some shield stats