Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
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Opdatering: 13. aug. 2024 kl. 13:12

Update 0.9.9.9.7.4
- Fixed an crash issue when repairing the Armored Moving Walkway
- Slightly buffed shield damage of the burst laser turret Mk1
- Slightly buffed shield and ship damage of the experimental burst laser tower
- added some kind of additional randomness to the clusterbombs
- Reballanced Battle Shields -> They now are less resistant against emp during their smaller energy capacity of the capacitors. Almost doubled the recharge rate but not the energy consumption. Slightly less total HP but due the faster recharge that becomes obsolete.
- Lowered the HP of shield Generators (Maltis ones) a bit since they had up to x4 the vanilla HP.

Opdatering: 12. aug. 2024 kl. 14:37

Update 0.9.9.9.7.3
- Fixed wrong weight for heavy armor 2x1
- Fixed fire rate buffer for the new heavy twin laser turret
- Buffed the Nuclear beam/started a small rework. It already is much more viable but still some work need to be done there.
- Slightly Increased the Battle Shield Energy Consumption and added more detailed stats for both energy usage modes.
- Small Bug Fixes and Improvments

Opdatering: 11. aug. 2024 kl. 19:40

Update 0.9.9.9.7.2
- Buffed the explosive charge mk2 by a good amount
- Improved QoL features for the Eplosive Charge Mk2 aswell as some visuals.
-> You can now trigger the explosion with a hotkey or directly in the ship menu by a new button
- Improved Performance when using fragment based weaponry (mostly clusterbombs)
- Minor Bug Fixes and Improvments

Opdatering: 11. aug. 2024 kl. 12:51

Update 0.9.9.9.7.1
- Added new alarm when destroying vanilla reactors (same as for maltis ones in the last patch)
- Improved Alarm Sound and added a new Laser Turret Sound Variation for the new Twin Deck Laser Turret.
- EMP Mine/EMP Swarmmissles improvments
- changed Heavy Twin Laser Projectile size
- Minor Bug Fixes and Improvments

Opdatering: 10. aug. 2024 kl. 17:32

Update 0.9.9.9.7
- Added a new self made deck cannon -> Heavy Twin Laser Turret
- EMP Battle Gadgets do not deal friendly fire anymore, reduced damage from "damage porpuse" gadgets for friendlies.
- Increased the Build Costs of the Battle Shield Generators
- Increased HP of the Heavy Efficient Laser Blaster
- Added new sound effects when a maltis reactor gets destroyed (prob in future [with vanilla plus mod] for vanillas too)
- Minor Bug Fixes and Improvments

Opdatering: 8. aug. 2024 kl. 13:14

Update 0.9.9.9.6
- Renamed the Fragment Mines -> Clusterbombs , EMP Mines -> EMP Swarmrockets
since the names make more sense when it comes to their functionality
- Fixed a wrong stat for the hyperium Machine Gun Mk2 (Damage agains Hull)
- Minor Bug Fixes

Opdatering: 6. aug. 2024 kl. 15:42

Update 0.9.9.9.5.9
- Buffed Flamethrower Range aswell as Shot Speed by ~20%
- Reworked the sight and radar ranges of the Small cockpits -> Sensor array is again the highest upgrade
- Lowered Efficient Laser Blaster Build Costs
- Increased Small Cockpit Mk2 Costs
- Small improvments for the mining gadgets
- increased EMP Shot hp by 100%
- Increased the Pen Resistance for all Small Laser Blasters (just the turret therefore - according to vanilla changes)
- Increased Impulse Booster Costs 20->25k
- Multiple smaller ballance changes and improvments
- Fixed an issue that the mining gadgets couldn't salvage as it has been the intention with the last update...
- New Vanilla Functionality Plus Update

Opdatering: 5. aug. 2024 kl. 17:44

Update 0.9.9.9.5.8
- Mining Gadgets can now be used for salvaging
- Reballanced/lowered some generator costs
- Buffed the energy production rate of the fighter generator
- The Biofuel generator is now much cheaper and does not require uranium anymore
- Energy Efficiency Booster is now a bit cheaper
- EMP Mines will now be fired no matter what roation your ship has to the enemy
- Increased the Speed of Fragment Mines -> Easier to hit and a bit less spread and less chance in flying in your own mines when shooting them while accelerating
- The Battle Gadget launcher can now be buffed with a fire rate buff provider
- Minor Improvments/Ballance changes

Opdatering: 4. aug. 2024 kl. 15:29

Update 0.9.9.9.5.7
- Added new Difficulty Settings which are adding new difficultys but also kinda offer new simmilar ones as vanilla has but focused on having longer fights (reduced damage for both player and ai)
- Reworked some enemys which have been heavily using the Long Range Laser Blasters and the Energy Miniguns since they now have higher Crew requiremens
- Improved Battery Capacity of the Volley Laser Turret Mk1 (2->4) -> less chance of having a downtime
- Added new visual effects for battery indicator of the Experimental Volley Laser and another slightly different new effect for the Volley Laser Turret Mk1
- Fixed am issue where the Energy Efficiency Buff Provider was operating when the capacitor has been set to "off" -> capacitor might be removed but I kept it for now since it can be usefull for better comparison of the effect since the crew do stay at the part when having it turned off

Opdatering: 4. aug. 2024 kl. 8:18

Update 0.9.9.9.5.6
- Increased the trade rate of high value crafted materials like enriched uranium or processors to have higher stocks available for purchases.
- Increased overall trade cargo amounts per trade ship a bit
- All long Range Laser Cannons aswell as the Energy Miniguns do require now 1 active crew for manning/operating them.
- Increased Iron and Sulfur Megaroid Drop Rates by x2
- Increased the Mixed Megaroid drop rates by a bit