RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 3 Jul @ 10:37pm

- Update to the current state 1.6

Features\Changes:
- All gene tickers have been updated to the new TickInterval. This should improve performance.
* If genes are triggering slower than expected, please report them. The new ticker mechanics bring new bugs.

Update: 3 Jul @ 6:47am

v2.1.2_ThrallsRework | Stable 1.6 upd for unstable 1.6 version

Changes compared to 2.1.1, excluding intermediate updates.

!!! 1.5 no longer receives content updates, all changes below apply only to 1.6 !!!

Feature:
- Added new post-implanter subgene - Post-convert. Convert resurrected pawns. (Ideology DLC)
- Added an option to set a multiplier for the shapeshifter rollback.
- Added the ability to hybridize xenotypes using a shapeshifter.
- Added new gene - Storage gestator. Allows to gestate a pawn with a geneset saved by a Storage implanter.
- Added option for Invisibility gene. You can now customize the duration of invisibility.

Changes:
- Post-brainwash renamed => Post-recruit.
- The CD for the shapeshifter gene now takes the modified values ​​into account, and will be reduced as a percentage of the CD for XenogermReplicating Hediff.
- Thralls have been reworked. They are now mutants rather than xenotypes.
* The thralls cap has been removed, the number of thralls is now limited only by the ability cooldown.
* Thralls can now be created from corpses of any rot stage.
* Thralls are considered corpses, which affects the apparels they wear.
- The option to spawn xenotypes in factions has been removed.
- Improved match system for similar xenotypes for the "Xenotype gestator" gene. Now matches take into account mutually exclusive genes and identical categories.
- Shapeshifter has been nerfed again. Now, shapeshifting requires a genetic match, the minimum requirements for which differ from the current geneset. Wiki link[github.com]
* In the settings, you can set the desired minimum or disable it altogether.
- Removed some no longer relevant options.

Fixes:
- Skillshifter exploit fix.

Warnings:
- For 1.6 a new game is recommended

The old version is available on Github[github.com] (1.5)

This version[github.com]

Update: 25 Jun @ 10:49pm

- 1.6 fixes

Update: 12 Jun @ 8:50am

- Unstable 1.6 update
- Temporarily removed biome-specific scenario genes until DLC release. (1.6 only)

Update: 3 Jun @ 9:48am

- null ref fix

Update: 26 May @ 8:43am

2.1.1_Fixes

Feature:
- Added new post-implanter subgene - Post-convert. Convert resurrected pawns. (Ideology DLC)

Changes:
- Post-brainwash renamed => Post-recruit.

Fixes:
- Skillshifter exploit fix.

Update: 12 May @ 2:58am

v2.1.1_Overrider

Changes compared to 2.1.0, excluding intermediate updates.

Feature:
- Added new cosmetic gene - long tentacle tail.
- Added new cosmetic gene - chameleon. Allows to use the style menu at any time. (Ideology DLC)
- Added new cosmetic gene - hair colored skin.
- Added new gene - fleshmass immunity. Forms permanent immunity to diseases some time after receiving them. (Anomaly DLC)
- The "With All Eyes" scenario has received additional bonus gene variants depending on the starting biome.
- Added additional subgenes for the shapeshifter gene that can be implanted at the cost of genetic material.
* These genes can also be used separately, in the editor.

Changes:
- Ageless genes no longer rejuvenate pawns when acquired if they were acquired after the game started.

Fixes:
- Fixed crash when auto-summoning mechanoids.

Warnings:
- Removed all obsolete content from last year, this should speed up the launch speed a bit. If for some reason you have saves older than 1-2 months, it is strongly recommended to roll back to the old version of the mod.

2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
2.1.0[github.com]

This version[github.com]

Update: 6 May @ 3:31am

v2.1.0 fixes 2

- Added new cosmetic gene - chameleon. Allows to use the style menu at any time. (Ideology DLC)
- Added new cosmetic gene - hair colored skin.
- Added new gene - fleshmass immunity. Forms permanent immunity to diseases some time after receiving them. (Anomaly DLC)
- The "With All Eyes" scenario has received additional bonus gene variants depending on the starting biome.
- Small fixes

Github version 2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
Github version 2.1.0[github.com]

Update: 28 Apr @ 11:58pm

revert to v2.1.0 fixes

Update: 28 Apr @ 11:57pm

[Auto-generated text]: Update on 4/29/2025 9:56:30 AM.