RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 28 Apr @ 10:18pm

v2.1.0 fixes

- Added new cosmetic gene - long tentacle tail.
- Ageless genes no longer rejuvenate pawns when acquired if they were acquired after the game started.
- Fixed crash when auto-summoning mechanoids.

Warnings:
- Removed all obsolete content from last year, this should speed up the launch speed a bit. If for some reason you have saves older than 1-2 months, it is strongly recommended to roll back to the old version of the mod.

Github version 2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
Github version 2.1.0[github.com]

Update: 25 Apr @ 12:58am

v2.1.0_Nucleus

- Added many new genes.
- Optimized and updated old genes and mechanics.
- Added new xenotypes and updated some old ones.
- Updated mod options and added new presets.
- Many small fixes and optimizations.

Full changelog[github.com]

Warnings:
- The options "Enable resource spawner genes" and "Enable color generated genes" have been removed permanently. If you were still using them for some reason, use the old version from GitHub.

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]

This version[github.com]

Update: 28 Mar @ 9:23am

Pre-release v2.0.9b Upd 4

Feature:
- Added new xenotype - beholdkind. Fleshmass chimerkin. (Anomaly DLC)
- Added new xenotype - nociokin. Void-mecha chimerkin. (Anomaly DLC)
- Added new morpher sub-gene - death refusal morph. Allows morph using death refusal attempts. (Anomaly DLC)
- Added new morpher sub-gene - targeted morph (undead). Limits the list of xenotypes into which morphing is possible.
- Added 2 new morpher sub-gene - targeted morph (lycan) and targeted morph (wolfman). (VRE - Lycanthrope Forked[github.com])
- Added new chimera sub-gene - death mark harvest. Allows you to infect the target with a virus that, after its death, will send a copy of the genes to the caster.
- Added new gene - storage implanter. Allows you to save the selected gene set and then implant it. Third-party genes are used to save the gene set. Currently supported genes: Shapeshifter, Chimera, Morpher, Archiver (Anomaly DLC).
- Added new cosmetic gene - chest fur. Like the VRE Lycan gene of the same name, it adds fur to the chest, but this version is not furdef and is compatible with custom bodies.

Changes:
- Added additional information to the morpher's pop-up tip.
- Updated shapeshift burst effect. Now it is different from cocoon explosion. Also has additional effects in the presence of Anomaly DLC.
- Changed calculation of xenotype chances for morpher. Now they are less abrupt and xenotypes should drop less predictably.
- Improved the system of penalties for the chimera gene.
* Now only newly added genes affect the genes regrowth (penalty).
* Now the final metabolism affects penalty, increasing it for negative values ​​and decreasing for positive ones.
* Now the penalty is also affected by the summary complexity of the added genes.
* Now the chimera will update existing genes regrowing, instead of removing and adding it again.
* Modifying the geneset during genes regrowing still results in abilities cooldown.
- Gene activation buttons: Gestator, Xenotype gestator and Dustogenesis have been moved to the genes settings menu.
- Now the debuff from the genes "One man army" and "Human centric" will increase slightly for each extra pawn.

Fixes:
- Added additional fixes for vanilla. Updated description and name of the option responsible for fixes.
- Fixed a bug due to which deathrest buildings could not accumulate a bonus when using the "deathrest faster safely" gene.
- Reincarnation null ref fix

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]

Update: 14 Mar @ 1:42am

Pre-release v2.0.9b Upd 3

Feature:
- Additional mutations have been added. These mutations are unique to the genes and cannot be obtained otherwise. (Anomaly DLC)
- Added new chimera sub-gene - psychic geneharvest. It comes in several variations, allowing pawn to copy the genes of other pawns with a certain relationship level.
- Added new gene - Archivier. An enhanced version of the morpher that can actually store all information about the pawn. Some anomaly mechanics are required for it to work correctly, so.. (Anomaly DLC)
* Currently no wiki article.
- Added new gene - fleshmass skin. New archite furskin with eyes regeneration. (Anomaly DLC)
- Added new gene - deadlife builder. Builds and repairs buildings. (Anomaly DLC)
- Added new gene - fleshmass thinker. Generates research points. (Anomaly DLC)
- Added new gene - sleep research. Generates research points while sleeping.
- Added new gene - fleshmass armor. Gives good armor but damages clothes. (Anomaly DLC)
- Added new gene - self-devour stomach. Destroys organs and limbs and restores hunger. (Anomaly DLC)
- Added new gene - void mechlink. Allows you to summon mechs using the void energy resource. (Anomaly DLC)
- Added new gene - darkness adaptation. Grants immunity to damage from darkness exposure. (Anomaly DLC)
- Added a hint to the description of genes that use the genes settings menu.
- Added 2 new settings presets. Only xenotypes and Only genes.
- Added collapse button for Dryad queen and Golem mechlink genes.

Changes:
- Removed outdated, irrelevant and unnecessary autopatches. This should give a small boost to startup speed.
- Removed options for old generators (spawners, colors, forcers). This is due to their obsolescence and irrelevance due to a number of new mechanics that came (or are still in development) to replace them.
* They will be available if you enabled them, but will not be available after disabling them (Be careful if you use them for any reason!).
* In the future, they will be completely removed from the mod.
- The "Replace similar genes" option has been removed as it was causing bugs that broke some vanilla quests and mechanics.
- The darkness adaptation gene has been added to the duplicator xenotype geneset.
- The number of collected, eaten and destroyed genes is now displayed in the pop-up tip. (Chimera gene)
- The Chimera gene can now change the hair of the pawn (style menu). (Ideology DLC)
- Style menu (gene) will now close when pressing the esc button. (Ideology DLC)
- Added restrictions on the use of shapeshifter and chimera abilities. Now unconscious, in mental state, in pain shock, deathresting, downed and quest lodgers pawns cannot use these abilities.
- Now any food containing hemogen is safe for bloodeaters.
- Updated gizmo for thrall maker gene. All the crap was combined into one gizmo. Also added a collapse button.

Fixes:
- The "xenotypes only" option should now correctly disable the spawning of the "subcore gestation vat" and "uranium recycler" rewards.

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]

Update: 17 Feb @ 11:28pm

Pre-release v2.0.8b Upd 2

- Added new gene - darkness adaptation. After prolonged exposure to unnatural darkness, makes the pawn temporarily immune to it. (Anomaly DLC)
- Added debug catcher for dryad queen gene. (This has no gameplay impact for players)

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]

Update: 26 Jan @ 11:35pm

- Removed raw assets and git junk. Oops

Update: 26 Jan @ 11:32pm

Pre-release v2.0.8b Upd 1

Feature:
- Add new gene - incrementer. Incrementer gives the ability to instantly install a target implant on the caster without surgery.
- Add new gene - sleep research. Generates research points while sleeping.
- Add new gene - tentacle hands. Manipulation x1.20
- Added 2 new skin color genes. Fleshbeast color red and pink variations.
- Added 2 new cosmetic genes. Toughspike and tentacle tail.
- Added new gene - ultra mech summon. Summons 1 ultra heavy mech. Cooldown is 30 days.
- Added new gene - hemogenic charge. Pawns with this gene restore hemogen when charging.
- Added new gene - mechfeeder. Allows the pawn to bite mechanoids, gaining a temporary passive boost to hemogen.
- The Duplicator Gene can now cause mutation as a possible outcome.

Changes:
- The "mecha-network" gene has been significantly optimized. Now the gene updates its effect once a day and counts all mechs controlled by the player.
* Also, this gene no longer checks pawns for mechlink or other crap, making a request only for the cache of the number of mechs.
* A description has also been added.
- Human mutants will now be considered non-humans for ideology purposes.
- Mech summon genes are now activated from the genes settings menu.
* This should slightly reduce the bloat and tps impact of these abilities.

Fixes:
- Fixed a rare bug due to which if you save at the moment of changing the trigger gene by the morpher after loading, error spam would appear.
- Fixed a bug where mutual exclusions would apply to some vanilla memes.

Update: 6 Dec, 2024 @ 8:48am

v2.0.7

Changes compared to 2.0.6, excluding intermediate updates.

Feature:
- Chimera can now copy genes of "baseline human" from pawns. Like ears, nose, forehead.
- Scenarios have been updated. You can now choose a chimerkin xenotype. In each scenario, chimerkins will receive several genes unique to the selected scenario.
* The xenotype must be chosen manually, as the randomizer will not choose it automatically.
- Shapeshifter precepts now take into account other category genes, such as morpher and chimera.
- One man army precept now gives development points for being alone without rituals (Shapeshifter meme).

Changes:
- Changed the calculation of genes regrowing time when implanting genes by chimera. The total time was reduced, but each archite gene is calculated as 3 normal ones.
* Now sets with archite genes will have a cooldown several times longer than sets without archites.
- Deathresting pawns are now ignored for One man army and Recluse precepts (Shapeshifter meme).
- Updated the mechanics of the "blood psylink" gene. Now it is tied to hemogen instead of the psylink level.

Fixes:
- Optimized precepts for mechanoid labor. Now they are updated once per game day, for all pawns, and not for each one separately every few seconds.

Warnings:
-

The old version is available on Github[github.com]

This version[github.com]

Update: 30 Nov, 2024 @ 2:43am

v2.0.6

Changes compared to 2.0.5, excluding intermediate updates.

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).
- Added a special menu for genes that have a switch (ex. Holoeye, Falselink, Bloodeater, Rechargeable, Dustogenic, Wings, etc.). The button to call this menu will be displayed if the pawn has any of the supported genes.
* This change does not apply to genes that have their own separate gizmo (ex. Golemlink) or that have an active switch (ex. Invisibility).
* This should slightly increase performance and reduce bloat.

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.
- Dead stomach mechanics rolled back to the old version. Since disabling food need causes bugs, despite the fact that it is used in the anomaly dlc..
- Genemaker can now be disabled. It is also now disabled by default.
- Genemaker has been nerfed, match requirement increased to 80%.
- Dryad queen now also increases hunger rate factor based on the number of dryads.

Fixes:
- The digestor gene (a Chimera subgene) has been nerfed and limited to genes that spawn in vanilla genpacks.
- Added additional conditions for genes that can restore body parts, they should no longer trigger instant death if the pawn's HP is too low.
- Significantly optimized the birth quality improvement mechanics. Now the mod no longer affects performance when opening the dialog window of the corresponding ritual.

Warnings:
- Since dead stomach was rolled back to the old version, for the changes to take effect it needs to be removed and added again. Use the "Fix broken genes types" option from the mod settings.

The old version is available on Github[github.com]

This version[github.com]

Update: 27 Nov, 2024 @ 12:30am

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.