RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 15 Dec, 2022 @ 3:59am

- Added mechanic opinions about mechanoidization
* It affects colonists' opinion of mecha pawns and is calculated relative to the number of mecha genes. More mecha genes = worse opinion.
- Added opinions for some genes
* Now body purists and body modders have an opinion on mechaskin
- Added genes affecting opinions about genders
- Added a number of genes for furskin
- Added "tox power source" gene for mechaskin. Gain an additional 5 metabolism points, but produce waste.
- Improved support for VRE and Alpha Genes

Update: 13 Dec, 2022 @ 11:21pm

- Improved compatibility with Alpha Genes
- Improved compatibility with VRE - Genie
- Several micro-fixes related to the description of some genes
- Fixed the generation of symbols for the ability "Gestator"

Update: 13 Dec, 2022 @ 8:54pm

- Improved compatibility with other mods that add genes
- Added garbage to xenotype scenarios

Update: 10 Dec, 2022 @ 5:31pm

[Auto-generated text]: Update on 12/11/2022 4:31:25 AM.

Update: 10 Dec, 2022 @ 7:57am

[Auto-generated text]: Update on 12/10/2022 6:57:07 PM.

Update: 9 Dec, 2022 @ 3:52pm

- Meca and Blank xenotypes release

Update: 8 Dec, 2022 @ 7:22pm

[Auto-generated text]: Update on 12/9/2022 6:22:36 AM.

Update: 8 Dec, 2022 @ 5:50pm

[Auto-generated text]: Update on 12/9/2022 4:50:12 AM.

Update: 8 Dec, 2022 @ 10:25am

- Added 3 new icons
- Added several new skin and hair colors.
- The Meca xenotype has been reworked again. Just a little more to the final!
- Added several new mecha genes representing a set of specialties
- Added Meca pawn, it can be selected in the scenario editor
- Added several XML Extension dependent patches. Patches are optional and make small, unimportant changes, so the XML Extension will not be added as a dependency.
- Redesigned gestator. It is now an activated ability rather than a passive effect. On old saves, the gestator will remain untouched.
- Added mecha abilities. Now the abilities of mechanoids can be taken for mecha-pawns.

Update: 6 Dec, 2022 @ 2:11pm

- Rebalanced mechaskin gene. Now it requires 16 metabolism.
- Added genes to compensate for consumption of metabolism
- Added some small genes for the OS gene
- Gene "OS" now gives the trait "Great memory"
- Body parts genes have been redone from scratch and no longer give body parts. Body parts will not be deleted temporarily in order to avoid bugs on old saves.
- Now mechaskin force average heads. This is to avoid bug conflicts between other similar genes and because I don't like narrow heads.
- Tail and ears no longer require "OS" gene
- Added gene "claws". Natural and mecha analogue.
Almost all genes have been fixed, rebalanced and supplemented:
- Now pawns with the "emotionless" gene will not have too emotional traits.
- Natural abilities genes directly related to psi-sensitivity will no longer have traits for zero psi-sensitivity.
- Mechaskin suppresses the bodypurist trait.
- Mecha-voice genes now work from 16 years old.
Xenoytpes:
- Meca xenotype has undergone many changes related to genes
- Xenotypes now have Beta inscription.