RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 20 Apr, 2023 @ 6:15pm

The update is partially incompatible with old saves. A new game is recommended.
- Removed several Harmony patches for optimization purposes.
- Mecha-clotting now also heals wounds. (Only for new saves)
- Mechaskin no longer grants the hunger debuff. And gives it only from time to time. (Only for new saves)
- Nodeskin gene carriers now have a small chance of getting a permanent mechlink or psylink. (Only for new saves)
- Genes from the "Encoding" tab are now invisible by default. Switchable in settings.
- Removed several tabs with genes. Genes are distributed between vanilla tabs.

- Added new skin - Runeskin.
- Added a gene that allows you to summon stone mechanoids! Now the mechanitor can be a savage from the tribe, and not just a ultra scientist.
* Also added several new mechanoids stylized as constructs from VPE
- Added 2 new xenotypes.
* Throwex - mecha-pawn that spawn genepacks
* Runeex - tribal mechanitor
- Now xenotypes from the mod will spawn in all factions in which xenotypes are allowed.
- Changed starting scenarios.
* Rogkinds no longer have a separate scenario
* All mecha xenotypes share the same scenario
* Added junkyard as starting structure. (Ideology only)
* Added new scenario "Child of the stars". Tribal mechanitor start.
- Fixed minor typos and added additional prefixes and suffixes to some genes.
- Added "sleepy stomach" gene. This gene significantly increases the need for sleep, but also significantly reduces the need for food.

Old version[github.com]

Update: 17 Apr, 2023 @ 2:22pm

- Added an option to make it so that animals cannot hunt for mechaskin pawns.
- Changed the "Restless" gene, now it does not reduce global work speed, but does not allow the pawn to do skilled work.
- Fixed the mecha-network gene.

Old version[github.com]

Update: 12 Apr, 2023 @ 6:46am

- Genepack throwing genes rebalanced. Now, if there are several, one is selected.
- Added a gene that disable throwing genes.
- Added an experimental fix for displaying eyes on nodeskins. There should no longer be visual conflicts with implants or eye genes.

Old version[github.com]

Update: 10 Apr, 2023 @ 11:25pm

- "mecha subcore" is now called "memory subcore"
- The sub-core logic has been reworked, now it is enough to have one of the sub-core genes for a pawn to be considered sub-cored
- Removed prerequisite all genes. Gene cost and bonuses have been rebalanced with this in mind.
- Subcore genes are slightly buffed.
- Adjusted spawn chances in genepacks. Now in vanilla packs, genes from the mod will spawn much less frequently.
- Eye colors no longer spawn in genepacks.
- Added annotation for genes that don't spawn in genepacks.

Old version[github.com]

Update: 9 Apr, 2023 @ 11:03pm

- Slightly improved code
* Mechaskin check now takes into account whether the gene is active.
* Subcore check now takes into account whether the gene is active.
- Now check for immortality requires only 1 gene (Deathless), instead of 5

Update: 7 Apr, 2023 @ 12:18am

- Added a gene giving the ability to summon mechanoids.
- The gestator ability will no longer apply a hediff to children.
- Spawner genes will no longer try to spawn items when a pawn is in a caravan.
- The "Perfect shape" gene now only gives 2 points of beauty instead of 6.

Update: 3 Apr, 2023 @ 11:50am

- Cosmetic mechagens no longer lower metabolism.
- Firmware no longer gives metabolism, but it is now much cheaper.
- The "self-replication" gene has been renamed to "self-replicator".
- The set of genes for rogkinds has been changed again.
- Removed the "self-replicator" gene from the mechakin gene set.
- Fixed a bug due to which sometimes the gestator gave extra genes to newborn pawns.
- Fixed a bug due to which some headiffs did not disappear if the pawn had the "Immunostabilizer" gene.
* Also in this regard, the Immunostabilizer no longer stops the development of diseases.

Old version[github.com]

Update: 31 Mar, 2023 @ 4:07pm

- Fixed a bug due to which skill decay factor did not work correctly.

Update: 31 Mar, 2023 @ 12:37pm

- The "archite-forge" gene has been renamed to "self-replication".
- The "archite-forge" gene now has a longer cooldown, but can also heal scars.
- The "archite-forge" gene now heals limbs differently and the result is more noticeable.

Update: 31 Mar, 2023 @ 3:51am

- Genepacks now more often contain only one gene.
- Mecha-subcore now prevents skills from falling below level 12.
- Added natural version of reimplanter
- Slightly nerfed the effects of encoding genes.
- All capMods for all mecha genes heavily nerfed.
- Some mecha gene stats have also been nerfed.
- Rebalanced "rogue machine" gene. It no longer provides a bonus to Animals, but it no longer provides a debuff to Shooting.
- "bla-bla machine" genes renamed to "bla-bla firmware"
- Ideologies will now more often generate with "Mechaskin: Indifference" and "Mechaskin: Acceptable" precepts.
- Opinion effects have been nerfed for all mechaskin-related precepts. Now they are a little lower.
- Fixed a bug due to which combo genes (regular + archite) spawned not in ultrapacks, but in mechapacks.
- Fixed a bug due to which, if pawn had a gene that set gender, with frequent rerolling of a pawn, an error occurred due to which the pawn-selection interface disappeared.

Old version[github.com]