RimWorld
WVC - Xenotypes and Genes
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Mis à jour le : 4 mai 2023 à 1h40

The update is not compatible with old saves.
* Rogkind eyes have been completely redone. Now they are displayed only on a special head. In this regard, changes were made incompatible with saves.

Possible fixes for old saves.
Reset all rogkinds via dev-mode. Custom xenotypes will most likely not be reset correctly.

- Rogkind gene rework.
* Stats from bodies have been moved to encode buffs
* Encoding genes have been significantly buffed
* Encoding genes now conflict with their own series genes rather than color.
* Rogkinds now have only 3 buffs at a time, but they affect the gameplay much more strongly.
* Rogkind eyes have been completely redone. Now it is a separate cosmetic gene, with its own activation conditions.
* Added a few extra eye options.
- The set of genes for the xenotype rogkind has been changed. They now have fewer buffs but more eye options.
* Due to these changes, the spread of uniqueness will be smaller, but more balanced.

- The fix for the Ageless gene is no longer optional.
- Pawns with the Ageless endogene will not be generated over 18 years old. (New game only)

- Added new golems.
* Hunteroid is a golem with low armor and high speed. Can hunt. Has a ranged attack.
* Behemoth is a golem with high armor and very low speed. Can mine. Has increased melee damage.

Old version[github.com]

Mis à jour le : 28 avr. 2023 à 13h33

- Changed disappearance of hediff related to gestation. Now it will disappear immediately at the end of the process.
- Removed the second notification about the completion of the process, due to its unnecessary.

Mis à jour le : 25 avr. 2023 à 11h09

- Added an optional fix for the "Ageless" gene. Which does not allow pawns to be generated over 18.

Mis à jour le : 23 avr. 2023 à 23h13

- Added 2 genes that increase the maximum number of golems.
- Golems can now be controlled by any mechanitor.
- Significantly reduced golem armor
- Added a new meme and precepts dedicated to golems. (Ideology only)
- Added Golem Specialist role. (Ideology only)

Mis à jour le : 22 avr. 2023 à 11h51

- Reduced the chance of xenotype runeex spawning in raids.
- Added support for "WVC - Work Modes"
- The maximum number of golems can be increased by building Shrines. (Royalty only)

Mis à jour le : 21 avr. 2023 à 11h05

- Expanded golem mechanics. Now there can be a limited number of golems of the same type at the same time. The rest will die.
* Checking the number of golems is triggered every 5 days

Mis à jour le : 21 avr. 2023 à 0h03

- Removed git junk

Mis à jour le : 21 avr. 2023 à 0h02

- Fixed golems work speed

Mis à jour le : 20 avr. 2023 à 18h15

The update is partially incompatible with old saves. A new game is recommended.
- Removed several Harmony patches for optimization purposes.
- Mecha-clotting now also heals wounds. (Only for new saves)
- Mechaskin no longer grants the hunger debuff. And gives it only from time to time. (Only for new saves)
- Nodeskin gene carriers now have a small chance of getting a permanent mechlink or psylink. (Only for new saves)
- Genes from the "Encoding" tab are now invisible by default. Switchable in settings.
- Removed several tabs with genes. Genes are distributed between vanilla tabs.

- Added new skin - Runeskin.
- Added a gene that allows you to summon stone mechanoids! Now the mechanitor can be a savage from the tribe, and not just a ultra scientist.
* Also added several new mechanoids stylized as constructs from VPE
- Added 2 new xenotypes.
* Throwex - mecha-pawn that spawn genepacks
* Runeex - tribal mechanitor
- Now xenotypes from the mod will spawn in all factions in which xenotypes are allowed.
- Changed starting scenarios.
* Rogkinds no longer have a separate scenario
* All mecha xenotypes share the same scenario
* Added junkyard as starting structure. (Ideology only)
* Added new scenario "Child of the stars". Tribal mechanitor start.
- Fixed minor typos and added additional prefixes and suffixes to some genes.
- Added "sleepy stomach" gene. This gene significantly increases the need for sleep, but also significantly reduces the need for food.

Old version[github.com]

Mis à jour le : 17 avr. 2023 à 14h22

- Added an option to make it so that animals cannot hunt for mechaskin pawns.
- Changed the "Restless" gene, now it does not reduce global work speed, but does not allow the pawn to do skilled work.
- Fixed the mecha-network gene.

Old version[github.com]