Garry's Mod
ANPlus [BASE] | Replacer Update
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Actualizare: 5 nov. 2022 @ 6:32

CHANGES:

  • Another update to the animation function.
    > ENT:ANPlusPlayAnim( anim, speed, facet ) -
    - anim - Animation that we want our NPC to play.
    - speed - The speed of said animation, it's a multiplier so 1 equals the default speed and 2 would be double, etc.
    - facet - Entity that we wish that our NPC should face while playing our animation.

Actualizare: 3 nov. 2022 @ 14:44

CHANGES:

  • A preparation for future function that'll allow devs to force NPC to play animations.

Actualizare: 30 oct. 2022 @ 12:56

CHANGES:

  • Added some new functions:
    ------------------------------------ Sets if NPC should only be spawnable by admins.
    ['AdminOnly'] = true/false,
    ------------------------------------ Sets if NPC should only be spawnable on the ceiling.
    ['OnCeiling'] = true/false,
    ------------------------------------ Position offset from the crosshair.
    ['Offset'] = numerical value,
    ------------------------------------Set if your NPC should drop to the floor on spawn (seems to be only working on NPCs that do not possess any physics).
    ['NoDrop'] = false,

Actualizare: 29 oct. 2022 @ 14:26

Actualizare: 27 oct. 2022 @ 6:06

CHANGES:

  • Fixed clientside ragdolls not having the right body groups set sometimes.

Actualizare: 26 oct. 2022 @ 15:36

Actualizare: 26 oct. 2022 @ 15:10

CHANGES:

  • "AddNPCPLUS( tab )" has been rewritten and it's name changed to "ANPlus.AddNPC( tab )". This should solve the issue for good.

Actualizare: 26 oct. 2022 @ 12:59

CHANGES:

  • An attempt on fixing "AddNPCPLUS" returning nil

Actualizare: 26 oct. 2022 @ 4:54

Actualizare: 25 oct. 2022 @ 16:39

CHANGES:

  • Added an ability to change/randomize sub-materials (refer to the updated template)