Garry's Mod
Navmesh Optimizer
กำลังแสดง 11-20 จาก 67 รายการ
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อัปเดต: 9 ก.พ. @ 3: 35pm
โดย SkullWagen

More corrupt area tweaks

อัปเดต: 9 ก.พ. @ 12: 53pm
โดย SkullWagen

navmesh_iscorrupt tweaks
Yap if no navmesh
Dont round the corrupt ratio into the ground

อัปเดต: 26 ม.ค. @ 8: 12pm
โดย SkullWagen

sanity collision check before placing seeds

อัปเดต: 11 ม.ค. @ 4: 31pm
โดย SkullWagen

Add commands for finding/removing corrupt areas

อัปเดต: 15 ต.ค. 2024 @ 12: 14am
โดย SkullWagen

More guardrails to stop batch generation from getting out of hand, causing crashes.

"skybox area" detection tweaks

อัปเดต: 14 ส.ค. 2024 @ 5: 58pm
โดย SkullWagen

Add "Skybox navarea" finding/removing functionality.

Fix ladder creating commands sometimes snapping to the wrong ladders.

increase batch size for generate_cheap_expanded if it's not creating any areas

Change "corrupt" ratio to >0.15 of all navareas

อัปเดต: 6 ส.ค. 2024 @ 1: 45pm
โดย SkullWagen

Add new command "navmesh_iscorrupt"
+ global func navmeshIsCorrupted()

อัปเดต: 25 ก.ค. 2024 @ 5: 54pm
โดย SkullWagen

generate_cheap_expanded improvements ( less crashing on massive maps! )
navmesh_delete_allareas crashing on massive maps fix

อัปเดต: 11 ก.ค. 2024 @ 10: 14pm
โดย SkullWagen

Generation, and optimizing commands now flash the window when they finish.

Manual ladder building command gives a bit of wiggle room.

Made generate_cheap_expanded much more thorough.

Improve console prints.

New file, moved displacement trim to it
Added navmesh_trim_deepunderwater_areas and helper func navmesh_delete_allareas

อัปเดต: 7 พ.ค. 2024 @ 12: 14pm
โดย SkullWagen

Big changes
Overall polish in all areas

Optimizer commands don't freeze your game anymore
Fixed "nav_edit 1" sticking around for too long.


Added hooks;

navoptimizer_done_gencheapexpanded, Runs when *_generate_cheap_expanded is finished.
navoptimizer_done_globalmerge, Runs when *_globalmerge is finished.


Added ladder creating commands;

navmesh_ladderusable_build, Creates a navladder on the func_usableladder under your cursor
navmesh_ladderusable_buildmanual_snap, Same as above, but you can drag to resize the navladder
navmesh_ladder_buildmanual, Drag a ladder anywhere
navmesh_ladderusable_showall, Shows all unmeshed ladders via "developer 1" debug visualizers
navmesh_ladderusable_tp, Teleports you to the nearest un-navmeshed usableladder


Added experimental navmesh_patch_gap command
Allows for fast patching of doorways, vent entrances, etc.
Don't rely on this, it breaks often, in catastrophic ways.