Garry's Mod

Garry's Mod

Navmesh Optimizer
67 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 9 Şub @ 15:35
Güncelleyen: SkullWagen

More corrupt area tweaks

Güncelleme: 9 Şub @ 12:53
Güncelleyen: SkullWagen

navmesh_iscorrupt tweaks
Yap if no navmesh
Dont round the corrupt ratio into the ground

Güncelleme: 26 Oca @ 20:12
Güncelleyen: SkullWagen

sanity collision check before placing seeds

Güncelleme: 11 Oca @ 16:31
Güncelleyen: SkullWagen

Add commands for finding/removing corrupt areas

Güncelleme: 15 Eki 2024 @ 0:14
Güncelleyen: SkullWagen

More guardrails to stop batch generation from getting out of hand, causing crashes.

"skybox area" detection tweaks

Güncelleme: 14 Ağu 2024 @ 17:58
Güncelleyen: SkullWagen

Add "Skybox navarea" finding/removing functionality.

Fix ladder creating commands sometimes snapping to the wrong ladders.

increase batch size for generate_cheap_expanded if it's not creating any areas

Change "corrupt" ratio to >0.15 of all navareas

Güncelleme: 6 Ağu 2024 @ 13:45
Güncelleyen: SkullWagen

Add new command "navmesh_iscorrupt"
+ global func navmeshIsCorrupted()

Güncelleme: 25 Tem 2024 @ 17:54
Güncelleyen: SkullWagen

generate_cheap_expanded improvements ( less crashing on massive maps! )
navmesh_delete_allareas crashing on massive maps fix

Güncelleme: 11 Tem 2024 @ 22:14
Güncelleyen: SkullWagen

Generation, and optimizing commands now flash the window when they finish.

Manual ladder building command gives a bit of wiggle room.

Made generate_cheap_expanded much more thorough.

Improve console prints.

New file, moved displacement trim to it
Added navmesh_trim_deepunderwater_areas and helper func navmesh_delete_allareas

Güncelleme: 7 May 2024 @ 12:14
Güncelleyen: SkullWagen

Big changes
Overall polish in all areas

Optimizer commands don't freeze your game anymore
Fixed "nav_edit 1" sticking around for too long.


Added hooks;

navoptimizer_done_gencheapexpanded, Runs when *_generate_cheap_expanded is finished.
navoptimizer_done_globalmerge, Runs when *_globalmerge is finished.


Added ladder creating commands;

navmesh_ladderusable_build, Creates a navladder on the func_usableladder under your cursor
navmesh_ladderusable_buildmanual_snap, Same as above, but you can drag to resize the navladder
navmesh_ladder_buildmanual, Drag a ladder anywhere
navmesh_ladderusable_showall, Shows all unmeshed ladders via "developer 1" debug visualizers
navmesh_ladderusable_tp, Teleports you to the nearest un-navmeshed usableladder


Added experimental navmesh_patch_gap command
Allows for fast patching of doorways, vent entrances, etc.
Don't rely on this, it breaks often, in catastrophic ways.