Garry's Mod

Garry's Mod

Navmesh Optimizer
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Pembaruan: 9 Feb @ 3:35pm
berdasarkan SkullWagen

More corrupt area tweaks

Pembaruan: 9 Feb @ 12:53pm
berdasarkan SkullWagen

navmesh_iscorrupt tweaks
Yap if no navmesh
Dont round the corrupt ratio into the ground

Pembaruan: 26 Jan @ 8:12pm
berdasarkan SkullWagen

sanity collision check before placing seeds

Pembaruan: 11 Jan @ 4:31pm
berdasarkan SkullWagen

Add commands for finding/removing corrupt areas

Pembaruan: 15 Okt 2024 @ 12:14am
berdasarkan SkullWagen

More guardrails to stop batch generation from getting out of hand, causing crashes.

"skybox area" detection tweaks

Pembaruan: 14 Agu 2024 @ 5:58pm
berdasarkan SkullWagen

Add "Skybox navarea" finding/removing functionality.

Fix ladder creating commands sometimes snapping to the wrong ladders.

increase batch size for generate_cheap_expanded if it's not creating any areas

Change "corrupt" ratio to >0.15 of all navareas

Pembaruan: 6 Agu 2024 @ 1:45pm
berdasarkan SkullWagen

Add new command "navmesh_iscorrupt"
+ global func navmeshIsCorrupted()

Pembaruan: 25 Jul 2024 @ 5:54pm
berdasarkan SkullWagen

generate_cheap_expanded improvements ( less crashing on massive maps! )
navmesh_delete_allareas crashing on massive maps fix

Pembaruan: 11 Jul 2024 @ 10:14pm
berdasarkan SkullWagen

Generation, and optimizing commands now flash the window when they finish.

Manual ladder building command gives a bit of wiggle room.

Made generate_cheap_expanded much more thorough.

Improve console prints.

New file, moved displacement trim to it
Added navmesh_trim_deepunderwater_areas and helper func navmesh_delete_allareas

Pembaruan: 7 Mei 2024 @ 12:14pm
berdasarkan SkullWagen

Big changes
Overall polish in all areas

Optimizer commands don't freeze your game anymore
Fixed "nav_edit 1" sticking around for too long.


Added hooks;

navoptimizer_done_gencheapexpanded, Runs when *_generate_cheap_expanded is finished.
navoptimizer_done_globalmerge, Runs when *_globalmerge is finished.


Added ladder creating commands;

navmesh_ladderusable_build, Creates a navladder on the func_usableladder under your cursor
navmesh_ladderusable_buildmanual_snap, Same as above, but you can drag to resize the navladder
navmesh_ladder_buildmanual, Drag a ladder anywhere
navmesh_ladderusable_showall, Shows all unmeshed ladders via "developer 1" debug visualizers
navmesh_ladderusable_tp, Teleports you to the nearest un-navmeshed usableladder


Added experimental navmesh_patch_gap command
Allows for fast patching of doorways, vent entrances, etc.
Don't rely on this, it breaks often, in catastrophic ways.