Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy
Showing 51-60 of 62 entries
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Update: 16 Oct, 2022 @ 3:15am

Reverted to previous patch, the latest one was crashing when raising skeletons.

Update: 15 Oct, 2022 @ 5:37pm

New window with the pooled resources it can be dragged to whatever you want it

Update: 14 Oct, 2022 @ 6:32am

all skelly inf will have a leadership of 50 while montrous skelly leadership will be set to 55
fix the display of the mortuary cult so that all pool resources show up
fixed part of the AI recruitment
fixed the multiplayer now when raiding doesn't give bones to both players
fixed a tech that wasn't afecting the wraith

Update: 9 Oct, 2022 @ 2:08pm

Update: 9 Oct, 2022 @ 10:44am

The unlocker requirement will make a lot of games crash, also it is prefarable to have a submod for modded factions. The unlocker also isn't the most stable with multiplayer.

Update: 9 Oct, 2022 @ 8:11am

Update: 8 Oct, 2022 @ 12:40pm

Added the jar indicator to the TK

Update: 7 Oct, 2022 @ 5:33pm

Heavy balance changes,
moved units to a diferent recruitment tab, new bug it now says "monster pens",
gave a pool resource of the vcounts and Vcoast back to the top of their screen

Update: 3 Oct, 2022 @ 6:45am

Fixed the recruitment of the flying ghost snake for the Vcounts and the bone wheels for the Vcoast
Made new description for the bone horrors

Update: 2 Oct, 2022 @ 4:58pm

AI should now should be able to recruit the units from the mortuary cult