Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy
Showing 31-40 of 62 entries
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Update: 28 Sep, 2023 @ 7:35am

Update: 2 Sep, 2023 @ 6:42pm

Update: 29 Jul, 2023 @ 6:14am

changed ai locks script from

if necromancer_ai_pr:value() == 0 then

to

if necromancer_ai_pr:value() <= 0 then

Update: 27 Jul, 2023 @ 12:58pm

revert to the version uploaded today

Update: 27 Jul, 2023 @ 12:55pm

old version to upload

Update: 27 Jul, 2023 @ 8:11am

New Update:
-fixed the AI not having locks in their recruitment now they should only be able to recruit units from the pooled resources they get.
-changed how the AI got units from the dig stance, should work normally for the player
-reduced the options on mct

Update: 19 Jul, 2023 @ 6:58am

New update:
-no more techs
-recruit cost depends on the level of the character for necromancy units
- all units are way easier to recruit no need for crafting them one by one
-Nagash and jade vampires are now compatible, meaning you don't need any submod

Update: 18 Jun, 2023 @ 7:38am

Update: 4 Jun, 2023 @ 12:11pm

Fix a loc about gmonster and monster techs description were traded.
Prepared for the jade vampire submod

Update: 24 May, 2023 @ 8:18am

New Update fixed a bug with the technologies that never unlocked the flying creatures and when you unlocked the monster/ giant monsters you unlocked both of them.