Total War: WARHAMMER III

Total War: WARHAMMER III

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Necromancy
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Tags: mod
File Size
Posted
Updated
754.872 MB
1 Oct, 2022 @ 10:01am
10 Sep @ 4:34pm
62 Change Notes ( view )

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Necromancy

Description
If you like necromancy killing your enemies to make them fight for you and you like skeletons then this mod is for you.
This mod adds a new unit recruit mechanic to all undead factions and 41 new units (36 that use the new recruitment). The mechanic is simple, when you kill a unit in battle you get the bones of that unit as a pooled resource and you raise a skeleton version of that unit.
Exemple you kill a dragon, you get dragon bones, in the recruitment tab of your army you can add the unit.
The other way to get bones is to get digging, find a interesting climate (any will give bones) and use the dig stance for a chance to find bones.

list of units HERE

How the mechanic works
A new mechanic for all the undead factions:
1-When you kill an enemy unit or living allied unit in your army that has a correspondence to units of this mod you get a pool resource their bones.
2-When you "Dig for skeletons" you have a chance to gain a pool resource (their bones) depending on the climate you are in.
3- You can recruit the unit in a pool when you are in your's or allied territory.
4- Recruit cost depends on the level of the lord that is recruiting, the higher the level of the lord you use to recruit the units, the lower the recruit cost of those units. This is a soft lock on what unit you can recruit since these units don't require any buildings.

Factions that gain this mechanic
All Tomb kings
All vampire Counts
All vampire Coast
Modded: All undead custom factions, (Nagash, Champions of undead, both jade vampire mods, etc )

Races/Units currently not supported
Won't be supported:
Demons(they most of the time don't leave bones behind)
Undead (you only get one shot at life and one shot at death)
Humans (most of the normal skeletons represent humans and you can get them via the usual way)

Haven't made the models:
boars, spiders(?), phonix(?), bears, bastiladons, stegadons, troglodon, salamander, razorback, terradon, skin wolves, gnoblars, mournfang, stonehorn, bats, helk, wyverns, fimirs, skaven, beastmen, slans

Q&A Answers to often asked questions

Can be played in multiplayer just don't use MCT.

The AI uses the mechanic, both to get bones to recruit units, etc.

The units are affected by techs and skills related with their class or the fact they are skeletons.


Updates and balance
Every update stuff breakes DON'T play with this mod for a week after each patch, so that I have the time to update it.
Balance is hard having a lot of units doesn't help if you find something very unbalanced tell me I will try my best to fix it.
If you find a bug tell me a descriptin in how you found it, details help a lot

Buggs
No 2D portholes of units
Multiplayer has been tested and it seems to work sample size of 2 you need to disable MCT thou.
Recruit costs stack with other similar effects like reduced raise dead cost etc...

Mods that add units supported
If you have a mod that when you kill a unit it doesnt drop anything tell me and I will check it out
All units that use vanilla animations/animset should give bones


Submods
Skeleton voices for humanoids
SFO by Nertanef
Mixer's factions don't need submods
Tabletop Caps doesn't need submod
Popculture Necromancy! Armies disintigrate on lord death, but have perfect vigour and unbreakable!
unit size single entity health, reload and ammo is increaased by 50%
unit size single entity health, reload and ammo is increaased by 100%
Secrets of Nagash
Necromancy Recruitment Cost Reworked - Submod


Translations
To chinese !!洛阳侯兵种汉化合集(10月11号汉化康拉德·冯·卡斯坦因)
To russian Перевод мода Necromancy
To french [FR] Necromancy

Contributions

I'm part of a modding group called Skeleton Crew Modding you can talk to me directly in Da Modding Den[discord.gg]



Popular Discussions View All (3)
27
26 May, 2024 @ 8:01am
PINNED: Unit List
All is Dust
0
27 Jul, 2023 @ 8:19am
PINNED: Contributions
All is Dust
0
4 Oct, 2022 @ 1:59pm
PINNED: Influencers covering this mod
All is Dust
807 Comments
Louie04k 2 Oct @ 8:28pm 
honestly azhag should have access
Fengxian0830 23 Sep @ 1:19am 
I forgot to mention Azhag that would be such fun.
Fengxian0830 23 Sep @ 1:17am 
Would be cool if someone could make a submod for cathay having access to this new mechanic.

It feels like something they would do if they're a faction with modded in jade blooded vampires more akin to traditional vampires than in the unique mods. My other recommendation for this would be for Gelt to have access with a submod too considering his lore of flirting with the undead it would be fun to roleplay him as being more corrupted.
DungeonDaddy17 14 Sep @ 12:07pm 
this is one of the most awesome mods i've ever seen! the animations are so on point, the new units are so clever and thought out well, who doesnt want skeleton dinos and dragons and dwarves and shit in their army!? i have only one issue, my game force closes sometimes, only sometimes, when i go to recruit skeletal reanimation units i open the window for the recruitment, and when i side scroll through the list, it freezes and force closes the game. But i think its a mod conflict, still sourcing the issue.
annonymus01 11 Sep @ 8:52pm 
@All is Dust, thanks for the info, and for all the great work you do.
All is Dust  [author] 11 Sep @ 4:38pm 
@annonymus01 I have no influence on any of the submods there except the one that changes voices that I'm also the author.
annonymus01 10 Sep @ 5:42pm 
@All is Dust, short question, the mods list shows Serj's Popculture mod which is marked as discontinud, does that mod still work or has it been integrated into this mod?
Thanks in advance and for keeping tthis great mod up to date.
All is Dust  [author] 10 Sep @ 4:34pm 
@TheBigTesot thanks for the bug report should now (hopefully) be fixed
TheBigTesot 10 Sep @ 12:12pm 
nagash and jade vamps for me
All is Dust  [author] 10 Sep @ 3:36am 
@Sean what faction ?