XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 26 Jun, 2024 @ 9:49pm

A round of bugfixes and code optimization to prevent LoS-related Jank

Update: 25 Jun, 2024 @ 12:17am

Enhanced Mod<>Mod Compatibility and added a new Second Wave Option, A Golden Requiem, which modifies Story Mission Enemy spawning.

Update: 24 Jun, 2024 @ 12:49am

Fixed an issue that stemmed from having borrowed some code from Long War Of The Chosen that turned out to be janky, and could result in some Cohesion bonuses not tracking properly.

Update: 23 Jun, 2024 @ 4:58pm

Fixed a minor localization error

Update: 23 Jun, 2024 @ 3:05pm

Made Requiem Corrosion a bit more forgiving early on.
Added A Merciless Alteration Second Wave Option, AKA Hard Mode.

Update: 18 Jun, 2024 @ 9:47pm

Small AI Bugfixes
Gunships will no longer have incorrect stats on some difficulty settings.

Update: 16 Jun, 2024 @ 5:17pm

UI Icon Enhancement courtesy of Evilbob
Small AI fixes

Update: 16 Jun, 2024 @ 10:24am

Fixed some unit variations not properly showing the Requiem Pink Healthbars with the requisite mod

Update: 16 Jun, 2024 @ 1:47am

Small Assorted Bugfixes
Removed Niven Stun Immunity
Added Gunship Variations

Update: 8 Jun, 2024 @ 1:07am

Major Balance and Mechanical Tweaks Patch

Significantly modified stats for a large number of Units
Modified Some Spawning FLs
Large Damage Number Tweaks
Implemented Squad Cohesion Mechanics For Enemy Squads in Which Requiem Legion Units are spawned.