XCOM 2
Rain Rebalance: PCP Skirmisher Rework
目前顯示第 1-5 項,共 5 項
更新:2023 年 9 月 19 日 @ 下午 8:41

Version The Next:

1) Added Whiplash Overhaul as a required mod due to how imbalanced Whiplash is without it, since it scaling off of heat results in reliable 20+ damage hits against robots, often with >75% to crit.

更新:2023 年 9 月 5 日 @ 上午 5:21

Version 1.2:

1) Removed Whiplash's double damage against robots and its ability to critically hit. It's still 10+ damage on a high accuracy, free action attack with these nerfs, which is insane for Proficiency Classes' generally reduced power levels. HEAT resulted in a near 100% crit chance and double damage to robots is so easy to capitalize on that the normal result of the unnerfed Whiplash was reliable, 22+ damage free actions.
1.1) Localization changes to Whiplash to avoid confusion.

更新:2022 年 8 月 15 日 @ 上午 5:09

Version 1.1.1:

Fixed ability costs. Old AP costs weren't properly cleared resulting in inconsistent AP costs.

更新:2022 年 7 月 27 日 @ 下午 2:05

Version 1.1:

-Changed all +/- Variables to be single line instead, as that sort of code resulted in KillAssist changes inverting trees in 8-man core.

更新:2022 年 7 月 26 日 @ 上午 10:09

Version 1.0:

Reworked the PCP Skirmisher to have stronger early game and a late game that competes with the other Faction Heroes.