XCOM 2
Rain Rebalance: PCP Skirmisher Rework
Mostrando 1-5 de 5 aportaciones
Actualización: 19 SEP 2023 a las 20:41

Version The Next:

1) Added Whiplash Overhaul as a required mod due to how imbalanced Whiplash is without it, since it scaling off of heat results in reliable 20+ damage hits against robots, often with >75% to crit.

Actualización: 5 SEP 2023 a las 5:21

Version 1.2:

1) Removed Whiplash's double damage against robots and its ability to critically hit. It's still 10+ damage on a high accuracy, free action attack with these nerfs, which is insane for Proficiency Classes' generally reduced power levels. HEAT resulted in a near 100% crit chance and double damage to robots is so easy to capitalize on that the normal result of the unnerfed Whiplash was reliable, 22+ damage free actions.
1.1) Localization changes to Whiplash to avoid confusion.

Actualización: 15 AGO 2022 a las 5:09

Version 1.1.1:

Fixed ability costs. Old AP costs weren't properly cleared resulting in inconsistent AP costs.

Actualización: 27 JUL 2022 a las 14:05

Version 1.1:

-Changed all +/- Variables to be single line instead, as that sort of code resulted in KillAssist changes inverting trees in 8-man core.

Actualización: 26 JUL 2022 a las 10:09

Version 1.0:

Reworked the PCP Skirmisher to have stronger early game and a late game that competes with the other Faction Heroes.