XCOM 2
Rain Rebalance: PCP Skirmisher Rework
11 Comments
dmc32 24 Oct, 2023 @ 7:48pm 
Very strong unit, like a skirmisher should be :steamthumbsup:
ZaneHyde 13 Feb, 2023 @ 4:44pm 
Thanks for including a video to explain the changes!
jahsinha 18 Aug, 2022 @ 9:12pm 
That’s too bad. I want to run both, same way I run base game Ranger and Prof Assault just by turning on the config. On the Reapers, I use the mod Trainable Reapers to get base game. I was hoping to use the Trainable Skirmisher mod and train them into this class. I can’t give up the Prof Skirmisher as is - my absolute best character but I like multiple classes.
Rather Incoherent  [author] 18 Aug, 2022 @ 9:25am 
@jahsinha This is a replacement for the Proficiency Skirmisher, which is itself a replacement of the base game Skirmisher.
jahsinha 16 Aug, 2022 @ 10:35pm 
So, is this independent of base game and Prof or a replacement?
Vaultwulf 15 Aug, 2022 @ 10:09am 
Thanks for the speedy update! Very much appreciated!
Rather Incoherent  [author] 15 Aug, 2022 @ 5:11am 
Thanks for the heads up. New update sorts it out. Looks like I hadn't properly cleared the old ability costs. I believe you'll need to console rebuild characters to get the change applied to pre-existing soldeirs.
Vaultwulf 15 Aug, 2022 @ 1:40am 
I can confirm that the cost for Explosive Action is 25 AP at Corporal Rank.
Elster 15 Aug, 2022 @ 12:08am 
Just to give you a heads-up, the ability point costs for the abilities are apparently unchanged, making it impossible to choose Explosive Action at corporal without an abnormally high combat intelligence or extra XCOM ability points. Is this intentional?
Vaultwulf 4 Aug, 2022 @ 2:18am 
I will need to check this out!
eclecticbibliophile 28 Jul, 2022 @ 7:17am 
Haven't played with it yet, but right off the bat I think Manual Override and Whiplash should swap places. Manual Override is very much a capstone perk.