Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: 24 Jun, 2024 @ 9:03am

### Version 1.36.4
# Balgarsko: added title flavorization (empire -> tsardom)
# Vlaanderen: added additional checks to determine whether Venice will join the 4th Crusade on the attacking side
# Vlaanderen, Bassenheim, Balk: now receive legitimacy after becoming landed
# Bassenheim, Balk: adjusted their spawn window to roughly 1230, though they may appear from 1191 onward
# Bassenheim: new, more detailed localization
# Bassenheim: changed the Teutonic Order's coat of arms
# Bassenheim: the Teutonic Order now becomes a theocracy after their invasion ends (AI only); doing that mid-invasion would break story inheritance
# Balk: the Livonian Order now becomes a theocracy after their invasion ends (AI only); doing that mid-invasion would break story inheritance

Update: 11 Jun, 2024 @ 12:08pm

### Version 1.36.3
# Komnenos: army size now scales with the chosen start date
# Komnenos: shrunk conquest region
# Komnenos: added a chance for their invasion to continue for a little longer
# "hi_aid_realm_faith_conversion_effect" has been split into three variants: relaxed (same as before), same religion (-> Fatimids) and same faith (-> Komnenos)
# removed unused script

Update: 2 Jun, 2024 @ 4:33am

### Version 1.36.2
# historic invasion wars are now also free to use for player controlled characters

Update: 31 May, 2024 @ 11:44am

### Version 1.36.1
# fixed unprintable character in localization

Update: 28 Apr, 2024 @ 10:31am

### Version 1.36.0
# added a new fantasy story for the Byzantine Empire (1091)
# Normandie: added an event to give players in the duchy of Normandy a choice to invade England - if they decline a newly spawned character will invade the kingdom
# lengthened invader disease immunity flag

Update: 25 Apr, 2024 @ 10:23am

### Version 1.35.21
# Vlaanderen: more effects now take into account the area directly controlled by the Latin / Nicene empires
# Anushtiginid: changed culture from Khwarezmian to Kalruk
# title decisions: removed Beylik of Teke, tighened culture requirements in general

Update: 9 Apr, 2024 @ 9:49am

### Version 1.35.20
# added english localization files for other languages

Update: 25 Mar, 2024 @ 12:39pm

### Version 1.35.19
# Seljuk Rûm: now checks for the correct game rule setting

Update: 10 Mar, 2024 @ 12:18am

### Version 1.35.18
# Seljuk Rûm: lowered county culture conversion chance
# Beylik decisions: slight trigger localization changes
# Ludolfinger: unlike the base game decision, the modded version may now only be taken once and only if the HRE is currently titular; also made some requirements more pretty to look at

Update: 9 Mar, 2024 @ 12:15pm

### Version 1.35.17
# fixed HRE being formed too early